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Questions tagged [planet]

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What I want to achieve I want to generate sphere planet world, seamless of course, for RTS game like Planetary Annihilation: TITANS, which means I want: place walking agents on sphere, move them on a ...
Tony Max's user avatar
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1 answer
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I need help coming up with dynamic uv values (general formula) so that my texture looks continuous through all levels of my quadtree. level 0-1 works perfectly, level 1 subdivision looks great. but ...
Miguel Myers's user avatar
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2 answers
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I'm following a tutorial on YouTube about procedural generation of planets. I'm puzzled in some aspects of the code shown. If any of you could explain the following points, I would be very pleased. ...
nicolas osorio bustos's user avatar
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I am using JavaScript and WebGL for a game which rotates a spaceship around a 3D planet. Below is the code for rotating a sphere spaceship and sphere planet. I looked over your camera code and now it ...
Jon White's user avatar
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I'm working in a project with Unity 2d where player walks on a small planet. I try to use some code from youtube tutorial to apply gravity to my planet.This code consists of two parts, Attractable and ...
Kon's user avatar
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Im using unity and I want to make a game where you can walk around small planets and the further away you get, the weaker the gravity, so you can go to other planets. All the tutorials so far only ...
Wera's user avatar
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3 votes
1 answer
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I have been experimenting with C++ and OpenGL, and I am currently writing a program that renders the surface of a planet; specifically, our moon. It's a modified version of the GPU Gems implementation ...
RedRuin's user avatar
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1 vote
1 answer
288 views

Okay, I have the following situation: I want to launch a GameObject into orbit of a planet and using the dynamic rigidbody everything is working as I want. I simulate gravity and as it hits the ...
avanwieringen's user avatar
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1 answer
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I am making a small game like Kerbal Space Program. What I do is when I am over a certain height, I render the planet or moon as a sphere. Each planet or moon will have a generation seed to generate ...
GR00G0's user avatar
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I want to draw a 2D planet surface. I have a set of tiles, which by themselves are flat if you draw them. Now I want to apply something to the drawing process, which makes it look curved the more you ...
zebleckDAMM's user avatar
1 vote
1 answer
403 views

i have been struggling with this problem on and off for a few years now - making a seamless stereographic projection texture mapping on a sphere where the two halves of the sphere use the projection ...
jheriko's user avatar
  • 292
2 votes
1 answer
13k views

I have a plane in Unity in 3D project, and I want to get its boundaries so I can use them in random function for getting Vector3 ...
Borislav's user avatar
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4 votes
0 answers
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I originally asked this question on StackOverflow & was directed here by a commenter. Im currently working on a OpenGL planet rendering. I'm using the Tessellation pipeline. So far things are ...
Brian's user avatar
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3 answers
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The effect should be as similar as possible to this, though it does not need to be at planetary scale. I was thinking that it could be done offline via particles, perhaps by directing their motion ...
safe_malloc's user avatar
1 vote
2 answers
930 views

I am writing a planet renderer and have come across a problem that is really limiting the usability of the program. When I am on the planet (anywhere but the north pole) I cannot rotate the camera to ...
multifractal's user avatar
4 votes
3 answers
4k views

This is sort of a multidisciplinary question, so I'm asking it here rather than on one of the other Stack Exchange sites. I've been toying with the idea of making a game that's a mix between ...
Colin Basnett's user avatar
1 vote
0 answers
45 views

I have an idea for a small game which would generate random 3D planets. I already have found a way to create a random heightmap in XNA (http://adminspot.net/topic/487-cxnamath-fast-procedural-...
knurb's user avatar
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26 votes
1 answer
14k views

I'm currently working on my thesis, it is an engine to render terrains of planetary size. I'm still finishing my research and I have encountered a lot of stuff about this subject, the problem is that ...
nosmirck's user avatar
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16 votes
1 answer
12k views

My question is what would be the best approach to pathfinding on an uneven planetary surface? Background Information I have created a planet from displacement mapping 6 sphere projected planes. The ...
Caius Eugene's user avatar
7 votes
2 answers
2k views

I'm looking for a solution for moving a variety of objects over the uneven surface of my planet. The idea is that I will have a number of objects that follow the planetary landscape moving about in ...
Caius Eugene's user avatar
4 votes
1 answer
2k views

I need terrain generation for a planet. The planet will be divided up into several hundred hexes, and I need it to be realistic and based on weights. I have dabbled in terrain generation before, but ...
Programmdude's user avatar
10 votes
6 answers
7k views

Several years ago I overheard a technique that gives the user the illusion of a rotating planet by using a 2D texture. Given that the user isn't able to change its position or viewport. What's the ...
Henrik P. Hessel's user avatar