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Questions tagged [precision]

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6 votes
3 answers
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I'm working on a game, and my intent is to avoid use of floating point for unit positions. To that end, I'm using 32-bit integers for all positions, with a millimeter scale. However, for rendering, I ...
Nairou's user avatar
  • 634
8 votes
1 answer
5k views

I'm working on an open-world game. I noticed glitches when I move far away from the origin. The objects seem to be shaking or wiggle. Especially the z-fighting seems to wiggle. And the objects that ...
Newline's user avatar
  • 193
2 votes
2 answers
511 views

So, how does one go with rendering world space calculated in 64-bit? How can that even work? GPUs can use Double Precision, but significantly slower than FP32. How can one achieve world space ...
Fabijan Letekovic's user avatar
0 votes
1 answer
313 views

Lets say we send a snapshot from the server to the clients about world details, containing object positions, velocities etc, every second. We should send only delta-data based on the previous snapshot ...
ElSajko's user avatar
  • 113
2 votes
2 answers
4k views

I want to look up a texel from my GLES2 GLSL fragment shader using un-normalized texture coordinates (0-w, 0-h instead of 0-1, 0-...
Mr. Developerdude's user avatar