Skip to main content

Questions tagged [models]

A representation of an object in 3D space.

Filter by
Sorted by
Tagged with
1 vote
0 answers
669 views

In a lot of my scenes I have things like this: and this: All the places I've circled are places where a prefab overlaps with another one or with the terrain. Is there any way to make those lines ...
Ryan's user avatar
  • 153
1 vote
0 answers
54 views

I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting ...
wooden_coder's user avatar
-3 votes
1 answer
4k views

I'm wondering if it's allowed to use Adobe Fuse CC models and textures in a commercial game? I use this software to get good shapes of character and then use Blender to modify the body or renew ...
Omer's user avatar
  • 214
0 votes
1 answer
204 views

I am curious what is the best strategy to save 3d transformation of a model. Here are the few choices I think about: 4x4 matrix 4x3 matrix(skip the bottom row of a 4*4 matrix) Dual quaternions with a ...
Lesley Lai's user avatar
0 votes
1 answer
236 views

I have been looking around for a file format that saves models as a collection of primitives (Boxes, Spheres, Cones, Cylinders, etc.). After some research, I came to the conclusion that pretty much ...
Zemanzo's user avatar
0 votes
1 answer
2k views

I'm trying to create some simple assets for using in my rendering engine. What I'm trying to do is to generate simple low poly models and then importing them into my application using Assimp. I can ...
Luca's user avatar
  • 143
0 votes
1 answer
168 views

Im making a custom Wavefront .obj loader and the images loads but the texture is flipped. What is the problem? here is code and a image. ...
vector's user avatar
  • 1
1 vote
1 answer
5k views

I have a series of models from Blender I'm importing to Unity as .blend files and I need mesh colliders applied to each one. What I'm finding is that with any model that is constructed of multiple ...
Nightmare Games's user avatar
2 votes
2 answers
192 views

I want to create game similar to original DOOM in Unity (using 2017.2). I'd like to make it possible to load entire levels from file, but I don't really want to write my own level editor that would ...
dargemir's user avatar
  • 387
2 votes
3 answers
12k views

I need to increase the size of the field you make models in by at least 20. It really doesn't make sense why you cannot go beyond 126x126x126 because in the MagicaVoxel viewer, there are sample models ...
Lucas's user avatar
  • 23
1 vote
1 answer
329 views

This is screenshot of not playing mode. You can see the the speedloader and bullets inside of the revolver. And this is when playing mode. As you can see, I can see the speedloader and bullets in ...
modernator's user avatar
  • 1,223
1 vote
1 answer
387 views

I'm working on a project that allows the user to pick their personal avatar (change faces/body settings/etc), and then have child/adult versions of those. Ideally, they will allow an age progression ...
JayCrossler's user avatar
1 vote
1 answer
205 views

It might be a trivial question, but I couldn't come up with a simple solution. I need to create a cube like on the image below in Unity. As always, I target mobile ...
Jacob's user avatar
  • 2,552
0 votes
1 answer
1k views

I'm creating a script to dynamicly load a menu with buttons. On every button there is a script that need to be run when the button has been clicked. For the button there is a prefab where the script ...
JimmyD's user avatar
  • 135
1 vote
2 answers
2k views

See edit: How would I go about rendering a model with multiple tiling textures? I have a few ideas, but all of them have drawbacks, here are a few (by the way this is for an opengl game): -Use a ...
J4S's user avatar
  • 173
0 votes
3 answers
2k views

I have purchased models through Daz3D, and I have downloaded a lot, for free. The 3D models were downloaded as .MMD or .FBX. ...
LRgamer's user avatar
1 vote
1 answer
1k views

There are many gray areas in using 3D models online that may be free, creative commons with specific terms, or public domain. I notice many 3D models being sold by artists that are exact replicas of ...
LeoCrimson's user avatar
0 votes
1 answer
1k views

I'm working on integrating some the 3D models I import into my physics system by trying to take their "size" and use that as the side for objects within my physics system. When I say size, I'm ...
SaviorXTanren's user avatar
0 votes
1 answer
1k views

I have found other questions like this, but none seem to quite cover the situation I have. I am using DirectX 11 I have an object that has: Position (vector) Rotation (quaternion) View angle (pitch, ...
Paul Spain's user avatar
0 votes
1 answer
4k views

I've just started to learn how to develop games and everything is new for me now. I don't know where to start and I decided to start with Textures and there is something it is difficult to understand ...
VansFannel's user avatar
0 votes
2 answers
441 views

I am trying to make bounding boxes for my models. My code works fine if the model is imported as a COLLADA (.dae) file. When I try to import a model that has .fbx extension, my bounding box messes up. ...
syy's user avatar
  • 195
4 votes
1 answer
408 views

All my models are see through and I can't figure out why. For example: Here's what it looks like when you are not looking through them: And when I look through one of them: Why can I see the black ...
syy's user avatar
  • 195
-1 votes
1 answer
55 views

I want to model learning by having computer players compete against each other. Win/lose ratio will be tracked for each position for each player and used to search an optimal move. The depth of search ...
sixtytrees's user avatar
2 votes
0 answers
75 views

As the title says, when I build for web, the character model gets distorted, but while in the editor, it's completely fine. Here are the images: Before, in play mode: After, in the web build: As you ...
Ventuar's user avatar
  • 21
1 vote
0 answers
689 views

I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail. So I am setting up a bit of a sand box project in Unreal Engine to get ...
TaylorE's user avatar
  • 11

1
2
3 4 5
9