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Questions tagged [data-driven]

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21 votes
8 answers
7k views

I am working on a turn-based, dice roll-based roleplaying game simulation engine. Here are a few relevant bits about it: Background The system is d20 based. The complexity of the system is somewhat ...
allquixotic's user avatar
1 vote
0 answers
29 views

I'm conceiving a game that relies heavely on transfer speed from pc to phone. From USB it seems to be faster than wi-fi. But i can't get precise numbers on the net, everywhere tells me a diferente ...
Matheus Lacerda Bezerra's user avatar
2 votes
0 answers
1k views

What are recommended design patterns for designing data-driven attribute system with data-driven abilities that would apply effect on target based on source attributes. I have looked at following ...
IndieForger's user avatar
0 votes
1 answer
113 views

So I have just begun studying Data Driven Design and implementing it into a project. I just encountered an issue and I have not be able to locate any material that suggests an elegant if not practical ...
chewpoclypse's user avatar
2 votes
1 answer
667 views

I'm currently programming in Unreal, but this is more of a component oriented design question. I'm trying to follow a component driven aproach, and I have currently achieved creating a movement ...
Carlos Ibáñez Chacana's user avatar
7 votes
1 answer
2k views

I hope that I'm posting this correctly as I'm new to the site, feel free to correct me if I'm in the wrong spot. As for my issue: I'm working on an 2D side-scrolling platformer game in libGDX, and I'...
Dibz's user avatar
  • 158
1 vote
1 answer
440 views

Coming from XNA, I would use the content pipeline and create XML files for game objects. However, if I changed something in the XML, I would need to do a rebuild of the project so it will create the ...
Ethosik's user avatar
  • 121
1 vote
1 answer
1k views

To clarify things a bit: I want to create a kind of database for my game, that simply is a class that stores all game-state information like object positions, player scores, etc. The main problem I ...
akaltar's user avatar
  • 1,681
35 votes
3 answers
6k views

I'm a thousand or so lines of code into making my own 2D space-based game, which creates networks of randomly generated star systems and populates them with a random selection of planets, stations, ...
Singular1ty's user avatar
1 vote
1 answer
665 views

This question is really specific to Path of Exile and their forum. Basically, they render the items from a json object. require(["PoE/Item/DeferredItemRenderer"], function(R) { (new R(JSON)) }) And ...
Robin's user avatar
  • 121
0 votes
1 answer
2k views

Possible Duplicate: Would it be better to use XML/JSON/Text or a database to store game content? I'm working on a 2D data-driven RPG. I intend for it to be modabble; my intention is to expose all ...
ashes999's user avatar
  • 11.3k
1 vote
2 answers
880 views

I've read the definition of a data-driven game engine, in several places, and one item usually mentioned is the game rules: separating them from the logic of the engine. What is meant by a "game rule"?...
KeithM's user avatar
  • 45
8 votes
1 answer
1k views

Architecture description I'm creating (designing) an entity system and I ran into many problems. I'm trying to keep it Data-Oriented and efficient as much as possible. My components are POD ...
mani3xis's user avatar
  • 181
23 votes
3 answers
16k views

I've heard about data driven design and have been researching about it for a while. So, I've read several articles to get the concepts. One of the article is Data Driven Design written by Kyle ...
Amumu's user avatar
  • 333