Questions tagged [data-driven]
The data-driven tag has no summary, but it has a tag wiki.
28 questions
21
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8
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Value of describing game mechanics in a data file instead of hardcoding?
I am working on a turn-based, dice roll-based roleplaying game simulation engine. Here are a few relevant bits about it:
Background
The system is d20 based. The complexity of the system is somewhat ...
1
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0
answers
29
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How much data can a phone's USB transfer per second?
I'm conceiving a game that relies heavely on transfer speed from pc to phone. From USB it seems to be faster than wi-fi. But i can't get precise numbers on the net, everywhere tells me a diferente ...
2
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0
answers
1k
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Design pattern that can be used for data driven ability system [closed]
What are recommended design patterns for designing data-driven attribute system with data-driven abilities that would apply effect on target based on source attributes.
I have looked at following ...
0
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1
answer
113
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Data Driven Design and Game Screen Resolution
So I have just begun studying Data Driven Design and implementing it into a project. I just encountered an issue and I have not be able to locate any material that suggests an elegant if not practical ...
2
votes
1
answer
667
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How can I facilitate communication between "attack" and "movement" components?
I'm currently programming in Unreal, but this is more of a component oriented design question.
I'm trying to follow a component driven aproach, and I have currently achieved creating a movement ...
7
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1
answer
2k
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Dialog/event system in Java/libGDX
I hope that I'm posting this correctly as I'm new to the site, feel free to correct me if I'm in the wrong spot.
As for my issue:
I'm working on an 2D side-scrolling platformer game in libGDX, and I'...
1
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1
answer
440
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How to handle game objects in DirectX
Coming from XNA, I would use the content pipeline and create XML files for game objects. However, if I changed something in the XML, I would need to do a rebuild of the project so it will create the ...
1
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1
answer
1k
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How to store generic data in game database?
To clarify things a bit:
I want to create a kind of database for my game, that simply is a class that stores all game-state information like object positions, player scores, etc.
The main problem I ...
35
votes
3
answers
6k
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When should I hard-code data versus load external data?
I'm a thousand or so lines of code into making my own 2D space-based game, which creates networks of randomly generated star systems and populates them with a random selection of planets, stations, ...
1
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1
answer
665
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How does the Path of Exile ItemRenderer determine the items' rarity?
This question is really specific to Path of Exile and their forum.
Basically, they render the items from a json object.
require(["PoE/Item/DeferredItemRenderer"], function(R) { (new R(JSON)) })
And ...
0
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1
answer
2k
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How to store data in a data-driven RPG [duplicate]
Possible Duplicate:
Would it be better to use XML/JSON/Text or a database to store game content?
I'm working on a 2D data-driven RPG. I intend for it to be modabble; my intention is to expose all ...
1
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2
answers
880
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How are "game rules" considered as data, in data-driven engines?
I've read the definition of a data-driven game engine, in several places, and one item usually mentioned is the game rules: separating them from the logic of the engine. What is meant by a "game rule"?...
8
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1
answer
1k
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Processing component pools problem - Entity Subsystem
Architecture description
I'm creating (designing) an entity system and I ran into many problems. I'm trying to keep it Data-Oriented and efficient as much as possible. My components are POD ...
23
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3
answers
16k
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Game engine and data driven design
I've heard about data driven design and have been researching about it for a while. So, I've read several articles to get the concepts.
One of the article is Data Driven Design written by Kyle ...