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Questions tagged [magicavoxel]

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12 votes
2 answers
4k views

I'm getting these strange image artifacts when I attempt a low-res 3D orthographic scene in Godot 4.4: Here's my steps to reproduce: In MagicaVoxel, export the built-in "castle" example to ...
kvnhn's user avatar
  • 541
0 votes
1 answer
122 views

I've seen a similar question before, but this question was asked 5 years ago and a lot of things in Unity have changed. Here is the result I would like to achieve But what happened in Unity How can I ...
Fenrir's user avatar
  • 21
1 vote
0 answers
1k views

As sugested by another kind user, I started using MagicaVoxel to create the scenery for my game (which is in the 2.5D style of Pokémon Gen 5 or Octopath Traveler). I managed to import the test object ...
94matheus's user avatar
-1 votes
1 answer
367 views

I am trying to export an object from Magicavoxel to Unity. I have exported it as an obj file and dragged it into the scene, but it is completely off centered ...
FlorisdG's user avatar
  • 181
2 votes
3 answers
12k views

I need to increase the size of the field you make models in by at least 20. It really doesn't make sense why you cannot go beyond 126x126x126 because in the MagicaVoxel viewer, there are sample models ...
Lucas's user avatar
  • 23