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How do I add: menuSound.loadSound("hover_sound", "Audio/Sound/button_hover_sound1.wav", 0.5f); sound effect to all button in ImGui, so that when the mouse hover over them it will ...
ShizamDaGeek's user avatar
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1 answer
136 views

I’m working on a custom C++ engine using GLFW and GLAD with OpenGL. My engine is compiled as a DLL and used in an editor/game executable. So far, everything works fine: I can create a window and ...
Mathys Hymon's user avatar
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1 answer
218 views

I am trying to learn imgui by first create a project using its library. But, first I wanted to run one of the examples found in the github repository. I am not using an IDE, only my mac terminal. ...
Charles Florestal's user avatar
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1 answer
279 views

Currently I'm trying to add SDL3 and ImGui to my 2D game engine's config.cmake file. I would like to use that library as below from external project. find_package(MyEngine REQUIRED) add_executable(...
kreedxe's user avatar
1 vote
1 answer
117 views

I'm currently working on my Vulkan renderer and I'm trying to implement ImGUI. I use 2 separate render passes. One for the "main" rendering of my scene and one for DearImGUI. But here comes ...
Flection GD's user avatar
1 vote
0 answers
375 views

I'm working on a project that uses nodes and plots. I chose to use ImGui alongside ImPlots and imgui-node-editor. https://github.com/ocornut/imgui (Docking branch) https://github.com/epezent/implot ...
Vinny's user avatar
  • 83
0 votes
0 answers
184 views

I'm working on a C++ application that uses Dear Imgui for the UI. This app has Multi-Viewports enabled and uses Imgui docking features. The main application window has a menu bar initialized with ...
langri's user avatar
  • 11
1 vote
0 answers
309 views

I want to ues vulkan with imgui, but encounter some problems. The details are as follows. Use glfw. I create renderpass with two subpass to render 3d object and imGui. The result is that I only get 3d ...
xiegong's user avatar
  • 21
2 votes
0 answers
574 views

enum ImGuiSliderFlags_ { ImGuiSliderFlags_None = 0, ImGuiSliderFlags_Logarithmic = 1 << 5, // Make the widget logarithmic (linear otherwise). Consider using ...
kaho J's user avatar
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1 vote
1 answer
1k views

#include <pch.h> #include <dwmapi.h> #include "imgui/imgui.h" #include "imgui/imgui_impl_dx9.h" #include <chrono> #include <thread> #include "settings....
Realoliver123's user avatar
1 vote
2 answers
264 views

I originally created my app with ImGuiNET and ClickableTransparentOverlay. However, since I need to send keystrokes to the foreground window I need to port it to plain ImGuiNet. That's because CTO ...
IvanS's user avatar
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2 votes
0 answers
319 views

I'm attempting to create a simple node canvas system using ImGUI.NET loosely based on https://github.com/thedmd/imgui-node-editor/blob/master/imgui_canvas.cpp. I believe that this question is still ...
Alex Davies's user avatar
2 votes
0 answers
181 views

I am creating a application to make a menu appear for a game (32 bit) and im compiling this piece of code yet whenever i debug it nothing appears over the game or around it at all, wondering if ...
drmarble's user avatar
2 votes
0 answers
413 views

Im making gui in imgui, using example from official repository(example_glfw_vulkan), and i encountered a problem, that i cant apply shader to my popup`s background. expected result in this image you ...
Seleran's user avatar
  • 21
5 votes
1 answer
377 views

I'm using displaying a sf::RenderTexture in an ImGui::Image and I'm trying to get the mouse coordinates relative to it. Here is my code: if (ImGui::Begin("Viewport", nullptr, GetFlags()))...
Been Moo's user avatar
1 vote
0 answers
545 views

I am trying to display two slidebar for my X and Y positions in ImGUI. And while the "Y :" label seems to be correctly centered, the "Position" and the "X :" label seems ...
Drake Nawell's user avatar
1 vote
1 answer
235 views

I'm writing a simple emulator for the NES. I'm trying to use SDL2 for the graphics, with ImGui (SDL renderer, not necessarily limited to it). It all worked with the corresponding example on github, ...
leolamarra's user avatar
2 votes
1 answer
133 views

This DearImGUI program that uses the SDLRenderer2 backend: #include <SDL_main.h> #include <SDL.h> #include <iostream> #include <imgui.h> #include <imgui_impl_sdl2.h> #...
user179283's user avatar
1 vote
0 answers
936 views

I'm currently struggling with dragging and dropping textures from one ImGui window to another and rendering them there. I'm storing all necessary data to render my texture in a struct called Texture::...
notfynnaf's user avatar
1 vote
0 answers
307 views

For my ImGui application I want to do the following: Load a primary font Load a secondary font Add a list of selected glyphs from the secondary font to the primary font: For each glyph I want to ...
ScratchingTheSurface's user avatar
1 vote
0 answers
727 views

I'm using ImGui v1.84, I wanted to disable any sort of keyboard or mouse input while my ImGui window is open. How can I do this? (I'm fairly new to ImGui, & using Kiero Hook Dx11) I modified the ...
Jake's user avatar
  • 11
1 vote
2 answers
625 views

// ID conflict. Expected behaviour. static float value1; static float value2; ImGui::DragFloat("##drag-float", &value1); // .../##drag-float ImGui::DragFloat("##drag-float", &...
roniabusayeed's user avatar
1 vote
0 answers
804 views

Why can't the ImGui::Image() function fill the entire screen when it displays an image in the viewport, can the ImGui::GetWindowDrawList()->AddImage() function fill the entire screen?? using ImGui:...
서동윤's user avatar
0 votes
0 answers
681 views

I would like to include Dear Imgui in my CMake project with an SDL3 backend. I would like to build a static library of SDL3 that gets linked to my application. Here is the current directory structure ...
MattyK's user avatar
  • 31
-1 votes
1 answer
119 views

hope everyone is good. I have an imgui frame connected as a client with a tcp socket; The server is done in golang, I use this communication to perform login and everything works successfully. But I ...
OpperDev's user avatar

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