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I am currently making a game of tag in Godot 4.3. I have a player that can be randomly assigned as a chaser/runner and a group of NPCs that can also be similarly assigned. main.gd: extends Node2D @...
Lalala's user avatar
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1 vote
1 answer
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I would like to create a controllable character which can react to impacts by deforming slightly. And the answer is probably that I need a softbody. The thing is, a softbody is unpredictable for me. I ...
Sebastian Lore's user avatar
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I'm trying to make a character be removed from the scene after playing an animation. Do you have any ideas how this can be done? After the player enters the ‘DeathDetector’ (Area 2D), the animation ...
Sin nombre's user avatar
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2 answers
43 views

in godot 4.3 , c# . i want to update gui or node3d object position inside Task.run. end goal is to animate object. in circle path. it also needs to be in the code. using gui is not an option for me.. ...
bh_earth0's user avatar
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I’m fairly new to Godot and currently using version 4.3. I’m trying to create a custom module to integrate some iOS functionality that isn’t natively accessible in Godot. To get started, I followed ...
tgrable's user avatar
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2 answers
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When I attack with the character, the attack animation happens but when it ends he stays frozen. The character literally doesn't go back to idle, and when pressed to walk nothing happens—he stays ...
user13791933's user avatar
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1 answer
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So I have an Inventory scene, where I have my UI and some buttons. In my main scene, I have a CanvasLayer so that all the UI follows the camera properly. However, when I put my Inventory scene as a ...
Dandy Wallaby's user avatar
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1 answer
252 views

I'm currently working on the dialogue system in Godot 4 using Dialogue Manager 3. I created a function "checkDialogueFinished" to check whether the dialogue event has ended already. Its ...
c0sx86's user avatar
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1 vote
1 answer
830 views

When I open my project, the Output window displays the error message: "Resource file not found: res://some-path/some-image.png (expected type: Texture2D) There was a png image that I used as a ...
silviozzo's user avatar
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In Godot (V4), I have a TextureRect containing a 1000x500 Bitmap. I have put the TextureRect inside several different nodes (AspectContainer, MarginContainer, Control Node, etc), so I can resize the ...
John C's user avatar
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1 answer
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I'm exporting an Android game from Godot 4.4dev3 with SQLite and having issues getting it to work. It works on desktop. It always results in a DllNotFound error. I am only targetting arm64-v8a on the ...
Martin Lyne's user avatar
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I am trying to create a 2D game with controls similar to Dota or LoL, and I am struggling with changing animations depending on if my character is moving or not I tried this code in the movement ...
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Specifically I'm trying to make a progress bar show custom text, but since it doesn't support that I'd like to overlap a label on top of it and have it display my custom text. In XAML for example, ...
Blindy's user avatar
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I have been trying to create a game of DOMINO. To do this I created an Inherited Scene to works as stone of DOMINO using buttons, then created a Principal Scene to add the buttons into a VBoxContainer ...
FernandoPaiva's user avatar
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0 answers
71 views

I am trying to set up my game to detect when my player character (CharacterBody2D) is moving over an NPC (AnimatedSprite2D with Area2D underneath it). Both have a shape etc and the layers and the ...
Armin's user avatar
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1 answer
104 views

I am using Godot version 4.1.4 to make an application. In it, I have some stories, and each page of each story contains text and an image. I am trying to use a RESTful API (Node.js) to add the data to ...
chase pelechytik's user avatar
1 vote
1 answer
103 views

I am aware that functions such as look_at() and rotate() are available. I am doing a little experiment on Godot where I'm attempting to rotate my character's arm towards the cursor, by transforming ...
JNathan's user avatar
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I am both new to Stack Overflow and Game Development, so sorry if this question is stupid. I am currently working on a game in godot where a player can shoot projectiles at enemies (oversimplification)...
KuwinnLifestyle's user avatar
4 votes
1 answer
987 views

I'm working through a Godot tutorial and it asks me to create a signal for an Area2D's body_entered signal. However, I'm using C# instead of GDScript. When I go to connect a signal to a method, I get ...
Kyle Pollard's user avatar
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I'm making a pixel art game, and I'm using the Pixel Perfect feature for that. Maybe because of this feature, my text is pixelated. Can you please tell me how to solve this problem? The sprites are ...
Sin nombre's user avatar
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1 answer
266 views

This is the function I made: func insert_rect(new_index:int, old_index:int): test_array.insert(new_index, test_array[old_index]) test_array.remove_at(old_index+1) print("putting "...
Sushiaaa's user avatar
1 vote
0 answers
111 views

My Godot project runs fine, and I can successfully export the project to Xcode. When I try to build it in Xcode it gives me the error "Undefined symbol: _main". I did this a while ago and my ...
TheFriendlyFoe's user avatar
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0 answers
198 views

Introduction Since the Godot.Collections objects are wrappers around C++ objects, we have to memory-manage them manually. For example, in the following test: public override void _Process(float delta) ...
Bip901's user avatar
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402 views

I’m new to Godot/Game Development and also to Dialogic 2. I need to add a custom texture (image) to a Visual Novel textbox, but I’m struggling with it. I added a custom layer for the Visual Novel ...
Fido_de07's user avatar
1 vote
0 answers
73 views

About a week ago, I was trying to create a scalable TextureRect (as canvas) using the mouse wheel towards the cursor position, like those in Photoshop, Krita, etc. I was able to set the scaling and ...
New developer's user avatar

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