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I have created a NuGet package containing a .NET Core library for Tesseract OCR, which I then added to my C# project via the NuGet Package Manager in Visual Studio. After building the solution, a ...
Jan021981's user avatar
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1 answer
118 views

I'm using <PackageReference Include="Microsoft.Identity.Web.Certificate" Version="1.25.3" /> in my project. The application runs successfully on my local machine. However, ...
Mohit Giri's user avatar
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1 answer
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Background: I am in the process of creating a visualization for a robot in Unity. The robot's software (and simulator in this case) is all implemented in MATLAB Simulink models and C/C++ code in MEX ...
Imetysaw's user avatar
1 vote
0 answers
138 views

I have created a .NET Framework 4.7.2 website with a WCF service. To expose data through this service, I have to reference a third party DLL with Copy Local = False from C:\InstallLocation. The ...
naxtell's user avatar
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-1 votes
1 answer
149 views

I have a .Net application using Emgu.CV v 3.1 which runs OK after being installed on Win 10 but fails on Win 8.1 64 bit with a Type Initializer exception, with an InnerException DLLNotFound for dll '...
SimonKravis's user avatar
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1 answer
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I am working on a WPF solution, I have a user control in a separate (included) project, this user control references c++ dlls, included by a post script: xcopy "$(ProjectDir)x64\*.dll" "$(TargetDir)"...
DanielV's user avatar
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1 answer
537 views

I'm trying to write an android/iOS, xamarin forms app using visual studio on a mac. I can add a nuget package and compile but when I run it (on both iOS and android) I get the System....
CDP's user avatar
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1 vote
1 answer
224 views

I need to reference a dll to instantiate an object. There are cases where the dll will not exist because the Phidget drivers are not installed on those systems. In those cases I just want to catch the ...
Karmacon's user avatar
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1 vote
1 answer
1k views

I'm writing a Unity Plugin in C#, that use SQLite. The SQLite dependency to SQLite.Interop.dll, as I'm understanding this is a unmanaged DLL. When I export my Unity plugins, there are several DLL ...
Tien's user avatar
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1 vote
2 answers
972 views

Goal: Obtain a wrapper dll to use pocketsphinx in a Unity project in Windows. Problem: When running the test program, I get an annoying System.DllNotFoundException even though the .so file is in ...
Fer's user avatar
  • 460
-1 votes
3 answers
2k views

I have a simple application using a product activation system offered by cryptlex (cryptlex.com). The program works correctly on my computer, but when I try to run the program on another machine it ...
John Brow's user avatar
1 vote
1 answer
4k views

I'm trying to import a C++ Project Dll into a C# project. I found a lot of people talk about using DllImport. I tried using that and here is what I have- CPP Code: int __declspec(dllexport) ...
Teja's user avatar
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I am creating an augmented reality desktop application using Unity and ARToolkit. For test purposes I have created a single scene application to test the working of the ARToolkit, it runs perfectly in ...
Ahsan Jamal's user avatar
1 vote
2 answers
3k views

I'm trying to load my 32/64 bit native dll's using the same DllImport call. Directory structure: root: application.exe /win64/ stb_image.dll /win32/ stb_image.dll I tried using this solution but ...
Matthiee's user avatar
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0 answers
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I just imported the MobileDevice.dll (https://mobiledevice.codeplex.com) as Dependency. After importing it this was printed out: "ic.vshost.exe" (CLR v4.0.30319: ic.vshost.exe): "c:\users\tm\...
njoye's user avatar
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6 votes
2 answers
5k views

I have a C# application that uses SQLite and works fine on Windows. The same Visual Studio project compiles fine in Xamarin Studio, but when running I get: DllNotFoundException: SQLite.Interop.dll ...
Nicolas Raoul's user avatar
1 vote
1 answer
567 views

So basically I was trying to access an Oracle database within unity and mono-develop. I copied the needed DLLs System.Data and System.Data.OracleClient from under: C:\Program Files (x86)\Unity\Editor\...
fanta's user avatar
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0 votes
1 answer
1k views

I am trying to log the connected scanner on a pc. I am using NTwain.dll from https://bitbucket.org/soukoku/ntwain. If I run my app on a server some dependency dlls from ntwain fail to load so I will ...
user547995's user avatar
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0 votes
3 answers
3k views

When I run the shortcut after Setup Project Deployment Installation, I got the following error and the application did not launch. I am creating a Windows Application using Winforms (C#). I even ...
user2681484's user avatar
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2 answers
661 views

Probably this is very noobish mistake, but can anyone try to reproduce my steps & check for errors? I'm using Linux Mint 15. I've downloaded doc2x (binary->openxml msword converter) from here : ...
Gobol's user avatar
  • 126
1 vote
1 answer
3k views

I am trying to integrate a 3rd party native plugin with unity3D. In order to use it i made a c# plugin as a wrapper dll. The plugin works fine with PC standalone when i copy the plugin binaries ...
Maddy's user avatar
  • 11
0 votes
3 answers
3k views

I have a C# program that uses an external opensource library that I downloaded from the internet, specifically openxml to create excel files. Now I want to run my executable files on computers that do ...
Jake Gearhart's user avatar
1 vote
0 answers
681 views

I am working on Front-end VS2010 C# 4.0, Back-end MS Sql Server 2012. OS - Windows Server 2012. I am getting this error Message. Could not load file or assembly 'Microsoft.SqlServer.BatchParser, ...
Haider Ali's user avatar
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4 votes
1 answer
843 views

I know that in windows forms you just need to place the file in the Debug folder, but it seems that it is totally different in monodev for android. I have tried placing the file from assets folder, ...
Rye's user avatar
  • 2,331
6 votes
3 answers
1k views

I'm trying to use ZeroMQ C#-binding ( http://www.zeromq.org/bindings:clr ) for communicating with a server for a game I'm creating in Unity (I'm using Mac OS X 10.8). I therefore created a simple ...
user1818531's user avatar