I'm developing a multiplayer sentence game using Flutter and ran into a problem with handling dynamic data coming from a server. Specifically, I'm encountering a TypeError related to null safety in Dart, and I'm having trouble identifying the source of the null value causing this issue. The error occurs when I try to access player information in my SentenceGame widget.
Code Snippet:
sentence_game.dart
class SentenceGame extends StatefulWidget {
const SentenceGame({Key? key}) : super(key: key);
@override
State<SentenceGame> createState() => _SentenceGameState();
}
class _SentenceGameState extends State<SentenceGame> {
var playerMe = null;
final SocketMethods _socketMethods = SocketMethods();
@override
void initState() {
super.initState();
_socketMethods.updateGame(context);
}
findPlayerMe(GameStateProvider game) {
game.gameState['players'].forEach((player) {
if (player['socketID'] == SocketClient.instance.socket!.id) {
playerMe = player;
}
});
}
Widget getTypedWords(words, player) {
var tempWords = words.sublist(0, player['currentWordIndex']);
String typedWord = tempWords.join(' ');
return Text(
typedWord,
style: const TextStyle(
color: Color.fromRGBO(52, 235, 119, 1),
fontSize: 30,
),
);
}
Widget getCurrentWord(words, player) {
return Text(
words[player['currentWordIndex']],
style: const TextStyle(
decoration: TextDecoration.underline,
fontSize: 30,
),
);
}
Widget getWordsToBeTyped(words, player) {
var tempWords = words.sublist(player['currentWordIndex'] + 1, words.length);
String wordstoBeTyped = tempWords.join(' ');
return Text(
wordstoBeTyped,
style: const TextStyle(
fontSize: 30,
),
);
}
@override
Widget build(BuildContext context) {
final game = Provider.of<GameStateProvider>(context);
findPlayerMe(game);
if (game.gameState['words'].length > playerMe['currentWordIndex']) {
return Padding(
padding: const EdgeInsets.symmetric(
horizontal: 20,
),
child: Wrap(
textDirection: TextDirection.ltr,
children: [
getTypedWords(game.gameState['words'], playerMe),
getCurrentWord(game.gameState['words'], playerMe),
getWordsToBeTyped(game.gameState['words'], playerMe),
],
),
);
}
return const Scaffold();
}
}
Error Message:
Exception caught by widgets library ═══════════════════════════════════
The following _TypeError was thrown building SentenceGame(dirty, dependencies: [_InheritedProviderScope<GameStateProvider?>], state: _SentenceGameState#2ae6e): type 'Null' is not a subtype of type 'num' of 'other'
The relevant error-causing widget was SentenceGame
What I've Tried:
- I checked for null values in the
gameState['players']list and ensured that the data received from the server is correct and not missing any expected fields. - I added null checks before accessing
player['socketID']andplayer['currentWordIndex'], but the error persists.
Questions:
- How can I identify the exact source of the null value causing this
TypeError? - What are the best practices for handling null safety in this scenario, especially when dealing with dynamic data from a server?
- Is there a more efficient way to ensure that
playerMeis not null before attempting to access its properties?
I appreciate any guidance or suggestions on how to resolve this issue.