First off, I know this is a messy, unorganized pile of Lua, but I'm still learning, so please forgive me.
My problem is: I run my code on TouchLua+ on my iPad, it runs nice and smoothly until I get down to the tinput = io.read(), whether I type 'attack' or 'run away' I end up with an "that is not a valid command" printed on the screen, infinitely.
I believe it is a conflict between the get_input() in the while statement, and the fact that I have defined io.read() as tinput instead of the standard input through the whole script.
I could accept this except from the fact that the script I am learning from (youtube video at the moment) doesn't do this, I have compared the two and the function, while, and the 'if tinput' and they are written exactly the same.
I have tried to find answers on google, the comments on the video and the github the original script is stored on, but I don't understand github yet, and google hasn't helped.
What have I done wrong, or missed, or generally screwed up...
Also, please excuse my heavy use comments, sorry.
print("Welcome to the game")
-- expilictly set the variable to an empty string
-- because it is used in a 'while' loop
input = ""
inv = {"sword", "coin", "armour"}
-- inventory function
function get_inv()
for i, v in pairs(inv) do
print(i .. " " .. v)
end
end
-- invalid command function
function inv_com()
print("You did not type a valid command...")
end
-- function to simplify 'while' statement throughout
-- entire programme
function get_input()
print("What do you want to do?")
i = io.read() -- get what the user types
return i
end
-- fuction adding item to inventory
function push_inv(item)
table.insert(inv, item)
end
-- function removing item from inventory
function pop_inv(item)
for i, v in pairs(inv) do
if v == item then
table.remove(inv, i)
end
end
end
-- '~=' means not equal to
while input ~= "leave cave" do
input = get_input() -- get what the user types
-- '==' means equal to
if input == "inspect" then
print("You are in a cave")
elseif input == "leave cave" then
print("You leave cave")
elseif input == "inv" then
get_inv()
else
inv_com()
end
end
input = ""
while input ~= "follow path" do
input = get_input()
if input == "inspect" then
print("You are at the base of a hill. There is a path")
elseif input == "follow path" then
print("You follow the path")
print("A troll appears wielding an axe")
print("What do you want to do")
tinput = io.read()
if tinput == "attack" then
print("You smack it, and it falls dead")
elseif tinput == "run away" then
print("You cowardly run away and it smack you, and steals your coin")
pop_inv("coin")
else
print("You stand there, it stabs you, you die")
os.exit()
end
elseif input == "inv" then
get_inv()
else
inv_com()
end
end
input = ""
-- a boolean value can only have 1 of 2 values
-- 'true' or 'false', this works great for the have_key
-- value because there are only 2 possibilities:
-- you either have the key or you don't.
have_key = false
-- this stement mean: while this statement:
-- 'input == "open gate"
-- and have_key' is true
while not (have_key == true and input == "open gate") do
input = get_input
if input == "inspect" then
--- if we dont have the key, tell us
if have_key == false then
print("there is a path behind you, a gate infront of you and key is hidden in the grass")
-- if we have the key, dont tell us
elseif have_key == true then
print("There is a path behind you, and a gate infront of you")
else
print("you did not put a valid command")
end
-- we now have the key, set variable to true
elseif input == "grab key" then
have_key = true
print("You grabbed the key")
table.insert(inv, "gate key")
elseif input == "inv" then
get_inv()
elseif input == "open gate" then
if have_key == true then
print("You've escaped")
elseif have_key == false then
print("The gate is locked")
end
elseif input == "pick up magic" then
push_inv("MAGIC")
elseif input == "inv" then
get_inv()
else
inv_com()
end
end
print("You won the game. Please leave!")