I have the following code in C#:
public class ELL
{
public struct RVector
{
private int ndim;
private double[] vector;
public RVector(double[] vector) => (ndim, this.vector) = (vector.Length, vector);
public double this[int i] { get => vector[i]; set => vector[i] = value; }
public override string ToString()
{
string str = "(";
for (int i = 0; i < ndim - 1; i++)
str += vector[i].ToString() + ", ";
str += vector[ndim - 1].ToString() + ")";
return str;
}
}
private static void SwapVectorEntries(RVector b, int m, int n)
{
double temp = b[m];
b[m] = b[n];
b[n] = temp;
}
public static void M(string[] args)
{
var a = new double[4] { 1, 2, 3, 4 };
var b = new RVector(a);
Console.WriteLine(b);
SwapVectorEntries(b, 1, 2); // Why after this command, b will be changed?
Console.WriteLine(b);
}
}
In this program, i creates a struct RVector. After that, i use a method SwapVectorEntries which have a struct parameter. Because, Struct is a value type, so i think the method SwapVectorEntries will not change the struct parameter. But, in the program, after the command SwapVectorEntries(b, 1, 2);, b has changed. Please explain me about this. Thank you !

public RVector(int ndim)constructor): in c#, every item of the new created array will have it's default value (0.0, in your case using double). That's different from C/C++ndimmember variable: you can replace it withvector.lengthevery time you need it.