Search Results
| Search type | Search syntax |
|---|---|
| Tags | [tag] |
| Exact | "words here" |
| Author |
user:1234 user:me (yours) |
| Score |
score:3 (3+) score:0 (none) |
| Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
| Views | views:250 |
| Code | code:"if (foo != bar)" |
| Sections |
title:apples body:"apples oranges" |
| URL | url:"*.example.com" |
| Saves | in:saves |
| Status |
closed:yes duplicate:no migrated:no wiki:no |
| Types |
is:question is:answer |
| Exclude |
-[tag] -apples |
| For more details on advanced search visit our help page | |
Results tagged with 3d
Search options not deleted
user 107276
3D refers to three dimensional space where coordinates are represented with X, Y and Z values.
3
votes
In a modern game engine, what parts of the rendering process needs to be handled by the CPU?
With modern rendering APIs, one of the main ways that the CPU remains involved with the rendering process is with draw calls. The process that you've described of passing rendering parameters (such as …
1
vote
Unity3D multiple objects user rectangle selection
The tricky part would probably be converting the 2D box drawn by the mouse into a world-space 3D box. …
1
vote
How to calculate a direction that will turn a parent so that a locally-rotated child is face...
Your answer leaves out the step of actually applying the direction-to-aim to the parent. Depending on how you use directionToAim, the parent (ship) might roll (stop being upright).
A slightly simpler …
0
votes
Mesh shaded as single pixel
I can even get it to work on a sphere, but only on one I created manually by doing new 3D-Object - Sphere and then applying the shaded material to it. …
0
votes
Accepted
Character Controller and Reverse Gravity
The problem is that the velocity.Y when the gravity is reversed , keeps increasing to the infinity.
That's what your code tells it to do:
velocity.y += gravityScale * globalGravity * Time.deltaTime; …
1
vote
Accepted
Creating a Full Stadium of People, Ready as a Game Asset (ie. not too CPU intensive)
In answer to one of your comments:
I actually have the same question, but regarding the seats in the stadium. Would it be better to make them in maya (all of them) or is it better to import just one …
1
vote
How do I fill a scene with light by using real-time lights in Unity?
You can adjust the ambient lighting of the scene from the Lighting Window in the Unity Editor. Ambient lighting is present throughout the scene and doesn't come from a specific light source; it's an i …
1
vote
Accepted
Unity3D - Despite using Time.deltaTime, my camera and player move faster at higher framerates
Time.deltaTime is not always 100% accurate. It can sometimes be slightly off if the framerate is extremely high or low, or if you have modified Time.timeScale
Movement is usually better handled in Fix …
1
vote
Position sprite vertices in 3D to conform to terrain
It sounds like you should just rotate the sprite instead of manipulating individual vertices. We can easily do this using the normal vector. This code should accomplish what you want and only needs th …
2
votes
Accepted
What specific lighting property creates "the unity look"
Personally I wouldn't say that there is a universal "Unity look"; see games like Cities: Skylines, Battletech, Dave the Diver, and Mechanicus for examples of different visual styles in 3D Unity games. …
3
votes
Why does everything I've made in Unity begin to vanish when I get close to it?
In Unity 2021.3, you can adjust the clipping planes for the Scene view like this:
In the Scene view, click the Camera button
Deselect "Dynamic Clipping"
Edit the Near and Far clipping planes as need …
1
vote
How to Improve AI Decision-Making Between Chasing, Hiding, and Movement Speed
Reinforcement Learning
You have not implemented Q-learning correctly. You're incrementing a value but not doing anything with the value. Additionally, Q-learning is a type of reinforcement learning, w …
0
votes
How to handle player slowness while moving up and down in a Top Down game with angled ortho ...
If the tile is sqrt(2) times taller than wide, then multiply z-axis motion by sqrt(2)
0
votes
Accepted
How would I detect a collision between a rigidbody and a static
Is there an event that gets fired whenever an object collides?
OnCollisionEnter
//Automatically fired when a collision occurs
void OnCollisionEnter(Collision collision) {
}
This is something you c …
0
votes
Accepted
How to implement a directional attacking/blocking system?
There's no single right answer for this. It depends on what works best for your game. However, there are some complications you may not have thought of when using an enum:
Let's imagine two characters …