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Results tagged with 2d
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user 107276
2D refers to two dimensional space where coordinates are represented with X and Y values.
2
votes
Why does the script stop working after respawning?
Interestingly, if the player dies before reaching any checkpoint, the MoveTowardsPlayer scripts still works after respawning. It only stops working after any of the checkpoints are reached.
Presumab …
1
vote
Accepted
How can I set up a 2D circular boundary in Unity?
Your if-else block for constraining the position of the stick looks like this:
if (currentPoint.y >= 2.7f){currentPoint.y = 2.7f;}
if (currentPoint.x >= 2.5f){currentPoint.x = 2.5f;}
if (currentPoint. …
1
vote
Accepted
Sprites not being destroyed when interacted with
In your OnCollisionEnter2D() function, you have this line of code:
enemy.Hurt();
You don't set the value of enemy anywhere in that function. It's likely that enemy is always pointed at the same enemy …
0
votes
Spawning prefab on touch after previous spawn(s) had been destroyed
Here's your problem:
if (numberOfCans >= 3)
{
canSpawn = false;
}
You never set canSpawn to true after this.
Maybe what you wanted is canSpawn = (numberOfCans >= 3). This will update canSpawn eac …
1
vote
Accepted
Need help with rotating sword around player (Unity 2D)
Here's a very simple example:
public class SwordPointer : MonoBehaviour {
[SerializeField] private float distance = 1;
[SerializeField] private Transform sword;
private void Update() {
…
1
vote
unable to see sprite in scene Getting error as floating point precision limitation
This happens when the GameObject is very far away from the world center. Check its transform in the Inspector. The x, y, or z coordinate is probably greater than 100,000 units. You should never positi …
0
votes
Scrolling the map in a 2D a tiled game
That looks like how I'd do it. If possible, use an array or array-like data structure that lets you add and remove elements.
Pseudo-code:
//O(1) or O(n) depending on data structure
public void ScrollR …
6
votes
Creating a new camera in 2D mode sets it as default, despite not being the main camera
Unity uses the depth property to determine the order that cameras are drawn in. If two cameras have the same depth, there's no guarantee which camera will be drawn first.
Unity will render any camera …
0
votes
How can I make a camera follow an instantiated object at runtime?
Camera is the name of a built-in component in Unity. You should not name your component Camera, and you should refer to your component by its type.
public class FollowCamera : MonoBehaviour {
publ …
2
votes
Accepted
Canvas not scaling to screen size
It looks to me like your code is placing things in a grid that you've built in world space. The canvas scaler component doesn't help if your grid is in world space.
Instead of manually creating a grid …
-1
votes
Gradual strafe rotation with focus on mouse (circle-strafe)
EDIT: D'oh! You've apparently already tried this in your commented-out code that I ignored. Hmm, re-thinking.
You probably want to Lerp or Slerp:
var targetRotation = Quaternion.Euler(0f, 0f, v_lookAn …
0
votes
Accepted
UNITY: How to LOAD save file from main menu
When your code doesn't work, the first thing you should try is usually adding some logging:
public void LoadDataFromFile()
{
Debug.Log("Loading data from file...");
BinaryForma …
0
votes
How to build a system for ammunition being fired out of cannons when player characters and c...
Whenever you want to be able to do similar things with different objects, you should create a reusable component.
As an analogy, think about how you typically add physics to a GameObject. Whether that …
2
votes
Accepted
What's the Unity way of implementing data driven UI
I generally prefer ScriptableObjects for storing data that:
You want to be editable with a GUI in the Unity Editor (as they can be edited in the Inspector much like the components on a GameObject)
Is …
1
vote
2D drag and drop dynamic rigid body spinning out of control in Unity
You should do this with a joint instead of with forces.
(Edit: These steps are for 3D gameplay because I didn't read the question carefully enough. Oops!)
Create a Rigidbody (let's call it the "Hand" …