Questions tagged [rpg]
Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
381 questions
-2
votes
2
answers
320
views
How to name key RPG concepts in Java?
I'm writing a basic RPG at the moment, with characters, races, classes, and the characters evolve on maps, naturally.
How to go around the default names that exist in ...
-3
votes
2
answers
2k
views
What game-mechanical purpose does an armor attribute have in RPG games? [closed]
I saw that many RPGs have some form of armor attributes.
If there's no armor, we can still calculate damage taken with only 2 attributes; attack points of the attacker and health points of the ...
1
vote
1
answer
742
views
NPC interaction depending on conditions stored in XML
I am developing a RPG game for Android using LibGDX, at this moment the NPCs in the game have some moving AI (pathfinding), like random directions and stuff.
Now I am working on the dialogue system, ...
-1
votes
1
answer
1k
views
What properties should be private, public, and protected? [closed]
I'm currently trying to write a base player class, and I'm not exactly sure what I should make private, and what I should make public. I know that as a programmer, I need to keep as many variables as ...
1
vote
2
answers
1k
views
What formula is commonly used in rpg based games to calculate gained currency?
Assuming I have an RPG game with monsters, a game you can fight any amount of monsters at any time - What are my options for a gained currency from a battle formula? I've been trying to use Google for ...
0
votes
1
answer
359
views
Tips on thinking of a good game mechanic? [closed]
I am trying to make a turned based rpg and I really want to know how can i make original game mechanics like Undertale with it's sparing system.I am not really that creative to think of a good game ...
0
votes
1
answer
178
views
How to desing an RPG system with regard to PVP [closed]
When you design a RPG system focused on PVE, one usually goes "mob of level X has Y hp and Z damage". How about when we do PVP with multiple classes?
Lets say we go Diablo, so we have STR/DEX/INT/VIT,...
24
votes
3
answers
4k
views
Conveying a claustrophobic atmosphere in cavalier oblique projection
I need your collaborative knowledge in finding the best way to graphically represent a scene in a manner that would suit a SNES-era rôle-playing game. I've chosen to represent the game in what I'm ...
4
votes
2
answers
556
views
RPG Data (Skills, Monsters, Items, Equippables)
I'm creating a simple RPG type game. I've dabbled with the idea of just loading all the skills, monsters, items and so on at once. However, to do that seems horrible wasteful since I would have ...
2
votes
2
answers
1k
views
How to prevent players from getting lost during the onboarding phase of an RPG?
I've created a new RPG and tested it with some players. They like it, but get lost at certain points.
For example, I'm using hotkeys to open modals, T to talk, ...
5
votes
2
answers
1k
views
synchronizing client-server actions
What's the usual way to handle events that are checked both on server and the client, like attacking? There's a cooldown timer to an attack of which the client is aware (so to prevent spamming server ...
1
vote
2
answers
106
views
Tile tilemapping render error
I'm having rendering issues in Tiled with a border tile I'm applying to shapes.
In Tiled:
In game:
I'm using Tile Flipping to reduce work. I thought this may be the issue, so I tested out a few tiles ...
5
votes
2
answers
419
views
RPG Factions - Friendly/Hostile check
I'm having some trouble checking if one faction is hostile to another faction in my RPG. I'm using enums for my factions and relations but I feel like there's a better way to approach this.
Currently ...
1
vote
2
answers
759
views
Internal Game Economy
I need to set up a monetary system for my game however I am unsure how to craft an internal economy for that money. I want to make an rpg with a economy system that keeps the player for a time from ...
2
votes
2
answers
1k
views
RTS combat system
I am developing a small-scale TB/RT Strategy hybrid, not unlike the Total War series. It's in the classic medieval setting, with only melee infantry combat currently implemented for testing. Units are ...
2
votes
0
answers
324
views
Appropriate MMORPG battle system for Android-oriented MMORPG? [closed]
I need a tip for a game I'm making. Because of many issues I want to make a 2D mmorpg:
A 2D game is easier to code (I'm using ActionScript3 / Starling).
I can more likely find preexistent graphics, ...
0
votes
2
answers
1k
views
Exponential EXP Curve | FIXED TIME -> MAX LEVEL
I have yet another experience equation question, with a slight twist.
Problem Situation
Player gain experience from Level 1 - 80.
Time to level from Level 1 to 80 grows exponentially.
There is a ...
24
votes
5
answers
9k
views
Simple Diminishing Return with Cap
Problem
Player obtains 5 points per level up to level 80 with a maximum of 400.
There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat.
Strength
Endurance
...
1
vote
1
answer
1k
views
Best practices for client-server communication in an online Android game
I'm developing an online RPG game for my "Object-Oriented Programming" module laboratory project. The client part must be written in C#, also using Unity 3D as a graphics engine.
The problem is that ...
4
votes
3
answers
696
views
Game Design - Challenging a player in an RPG-like game without removing easy cards
I'm designing a card game that I'm implementing on the computer that mirrors some gameplay aspects of dungeon crawlers and RPGs. The player's object is to survive as long as possible from the ...
0
votes
1
answer
659
views
Is it legal to develop a game using other games skill names/flavor/mechanic? [duplicate]
I am starting to develop a new game and i'm thinking about using some names for some features coming from other games (such as WoW and D&D).
I have already read this Is it legal to develop a game ...
1
vote
1
answer
548
views
Sprite animation frames in Adobe Photoshop CC
I am creating 64x64 px sprites for my game and want to test the animation play before saving the sprite sheet in game.
I watched this video to learn, which told me:
1) Click Window->Timeframe
2) ...
3
votes
7
answers
8k
views
Calculating damage reduction of armor parts
I am currently implementing a turn-based puzzle/RPG game.
The situation now is the following: The player can have up to 4 armor parts: Helmet, Gloves, Trousers and upper-body-armor.
I actually planned ...
3
votes
1
answer
613
views
Collision with player following mouse
I'm making a RPG with libGDX. I've loaded a TiledMap and now I'm implementing the player movement. The view is top-down.
In my game I want two ways of input: one is using the ARROW keys to move the ...
0
votes
2
answers
204
views
Firing attack and take_damage events on entity attacking?
I have an Entity class with health, armor, and damage.
I want my entities to raise some kind of take_damage and ...