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Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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-2 votes
2 answers
320 views

I'm writing a basic RPG at the moment, with characters, races, classes, and the characters evolve on maps, naturally. How to go around the default names that exist in ...
Olivier Grégoire's user avatar
-3 votes
2 answers
2k views

I saw that many RPGs have some form of armor attributes. If there's no armor, we can still calculate damage taken with only 2 attributes; attack points of the attacker and health points of the ...
NNH.gd's user avatar
  • 17
1 vote
1 answer
742 views

I am developing a RPG game for Android using LibGDX, at this moment the NPCs in the game have some moving AI (pathfinding), like random directions and stuff. Now I am working on the dialogue system, ...
NickyP's user avatar
  • 13
-1 votes
1 answer
1k views

I'm currently trying to write a base player class, and I'm not exactly sure what I should make private, and what I should make public. I know that as a programmer, I need to keep as many variables as ...
Ike Adebi's user avatar
1 vote
2 answers
1k views

Assuming I have an RPG game with monsters, a game you can fight any amount of monsters at any time - What are my options for a gained currency from a battle formula? I've been trying to use Google for ...
TheUnreal's user avatar
  • 141
0 votes
1 answer
359 views

I am trying to make a turned based rpg and I really want to know how can i make original game mechanics like Undertale with it's sparing system.I am not really that creative to think of a good game ...
BSimow's user avatar
  • 19
0 votes
1 answer
178 views

When you design a RPG system focused on PVE, one usually goes "mob of level X has Y hp and Z damage". How about when we do PVP with multiple classes? Lets say we go Diablo, so we have STR/DEX/INT/VIT,...
Bartłomiej Wach's user avatar
24 votes
3 answers
4k views

I need your collaborative knowledge in finding the best way to graphically represent a scene in a manner that would suit a SNES-era rôle-playing game. I've chosen to represent the game in what I'm ...
seagull's user avatar
  • 341
4 votes
2 answers
556 views

I'm creating a simple RPG type game. I've dabbled with the idea of just loading all the skills, monsters, items and so on at once. However, to do that seems horrible wasteful since I would have ...
JBiggs's user avatar
  • 41
2 votes
2 answers
1k views

I've created a new RPG and tested it with some players. They like it, but get lost at certain points. For example, I'm using hotkeys to open modals, T to talk, ...
user3871's user avatar
  • 1,065
5 votes
2 answers
1k views

What's the usual way to handle events that are checked both on server and the client, like attacking? There's a cooldown timer to an attack of which the client is aware (so to prevent spamming server ...
TheAlmightyOne's user avatar
1 vote
2 answers
106 views

I'm having rendering issues in Tiled with a border tile I'm applying to shapes. In Tiled: In game: I'm using Tile Flipping to reduce work. I thought this may be the issue, so I tested out a few tiles ...
user3871's user avatar
  • 1,065
5 votes
2 answers
419 views

I'm having some trouble checking if one faction is hostile to another faction in my RPG. I'm using enums for my factions and relations but I feel like there's a better way to approach this. Currently ...
Applekini's user avatar
  • 8,543
1 vote
2 answers
759 views

I need to set up a monetary system for my game however I am unsure how to craft an internal economy for that money. I want to make an rpg with a economy system that keeps the player for a time from ...
James's user avatar
  • 71
2 votes
2 answers
1k views

I am developing a small-scale TB/RT Strategy hybrid, not unlike the Total War series. It's in the classic medieval setting, with only melee infantry combat currently implemented for testing. Units are ...
Stefan Stanković's user avatar
2 votes
0 answers
324 views

I need a tip for a game I'm making. Because of many issues I want to make a 2D mmorpg: A 2D game is easier to code (I'm using ActionScript3 / Starling). I can more likely find preexistent graphics, ...
Luis Masuelli's user avatar
0 votes
2 answers
1k views

I have yet another experience equation question, with a slight twist. Problem Situation Player gain experience from Level 1 - 80. Time to level from Level 1 to 80 grows exponentially. There is a ...
Nick's user avatar
  • 321
24 votes
5 answers
9k views

Problem Player obtains 5 points per level up to level 80 with a maximum of 400. There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat. Strength Endurance ...
Nick's user avatar
  • 321
1 vote
1 answer
1k views

I'm developing an online RPG game for my "Object-Oriented Programming" module laboratory project. The client part must be written in C#, also using Unity 3D as a graphics engine. The problem is that ...
Salivan's user avatar
  • 111
4 votes
3 answers
696 views

I'm designing a card game that I'm implementing on the computer that mirrors some gameplay aspects of dungeon crawlers and RPGs. The player's object is to survive as long as possible from the ...
sneelhorses's user avatar
0 votes
1 answer
659 views

I am starting to develop a new game and i'm thinking about using some names for some features coming from other games (such as WoW and D&D). I have already read this Is it legal to develop a game ...
valepu's user avatar
  • 103
1 vote
1 answer
548 views

I am creating 64x64 px sprites for my game and want to test the animation play before saving the sprite sheet in game. I watched this video to learn, which told me: 1) Click Window->Timeframe 2) ...
user3871's user avatar
  • 1,065
3 votes
7 answers
8k views

I am currently implementing a turn-based puzzle/RPG game. The situation now is the following: The player can have up to 4 armor parts: Helmet, Gloves, Trousers and upper-body-armor. I actually planned ...
M0rgenstern's user avatar
3 votes
1 answer
613 views

I'm making a RPG with libGDX. I've loaded a TiledMap and now I'm implementing the player movement. The view is top-down. In my game I want two ways of input: one is using the ARROW keys to move the ...
Victor Buendía's user avatar
0 votes
2 answers
204 views

I have an Entity class with health, armor, and damage. I want my entities to raise some kind of take_damage and ...
Mahi's user avatar
  • 105

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