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2 answers
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I would like to use a texture that could have more than 4 channels. I have seen a post where they use a single channel R8 texture to store string chars. I'm thinking of using something like that with ...
philB's user avatar
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3 votes
0 answers
685 views

So I read about ASTC and that it should be preferred over S3TC. Where I'm concerned is the current status of hardware support. According to Wikipedia every major GPU manufacturer supports ASTC but ...
SargasDev's user avatar
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1 answer
3k views

I am rading a text to be displayed in a Text UI from an asset using the standard commands Resources.Load<TextAsset>("nameOfMyTextAsset"); The text is a ....
JBJ's user avatar
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1 vote
1 answer
346 views

I'm soon starting programming my first 3D game in OpenGL, C++, for PC. It's going to be a top-down space-based game. Early on I want to create basic placeholder 3D models for my objects, and then in ...
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0 votes
3 answers
319 views

I need to know the best way to calculate an outcome between 2 types of units. Each unit has 3 factors: Health, AttackPower, Defense There is also a last factor of anti-troop which says that one ...
Kaizer's user avatar
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