Questions tagged [format]
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9 questions
1
vote
2
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440
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How to use unconventional texture format
I would like to use a texture that could have more than 4 channels.
I have seen a post where they use a single channel R8 texture to store string chars.
I'm thinking of using something like that with ...
3
votes
0
answers
685
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Should I use ASTC
So I read about ASTC and that it should be preferred over S3TC. Where I'm concerned is the current status of hardware support. According to Wikipedia every major GPU manufacturer supports ASTC but ...
0
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1
answer
3k
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Display Rich Text in a TextMeshProUGUI component
I am rading a text to be displayed in a Text UI from an asset using the standard commands
Resources.Load<TextAsset>("nameOfMyTextAsset");
The text is a ....
1
vote
1
answer
346
views
Most common format & good practice for 3D models for a placeholder in a PC game [closed]
I'm soon starting programming my first 3D game in OpenGL, C++, for PC. It's going to be a top-down space-based game.
Early on I want to create basic placeholder 3D models for my objects, and then in ...
0
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3
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319
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Calculate combat result between 2 units [closed]
I need to know the best way to calculate an outcome between 2 types of units. Each unit has 3 factors: Health, AttackPower, Defense
There is also a last factor of anti-troop which says that one ...