Questions tagged [accelerometer]
An accelerometer is a sensor, usually embedded in smartphones, that detects the orientation of the device. Accelerometers are commonly used in racing and flying games as a primary input source.
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Consistency of accelerometer controls between devices
I'm thinking of making a game where using the phone accelerometer, the player would apply an appropriate force (adding velocity) to a Box2D body. Now, I know technically how to implement that, but I ...
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How to use Kalman's Filter to remove gyroscope drift of PS5 DualSense gamepad?
Playstation's gamepad allows us to use gyroscope and accelerometer data but it has a small drift which leads to mouse cursor vibration.
I think, we can combine gyroscope and accelerometer data into ...
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Integrating accelerometer data samples to get velocity and displacement
I am working on an android app built in Unity that would allow the users to track their movements by just using the data coming from the device sensors. I have read about similar issues already and I ...
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Why the value of float xAxis = -Gdx.input.getAccelerometerY(); is given a accelerometer of y axis?
I am learning game development from the udacity course "https://classroom.udacity.com/courses/ud405/lessons/5389263706/concepts/53853441090923"
I am stuck with one statement in the code about ...
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how to avoid Z- axis gravity from affecting my mobile game?
I am making a mobile car game, and as it is a serious game for upper limb rehabilitation. The mobile is attached to the forearm of the patient, hence the forearm movement will move and rotate the car. ...
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Moving sprite using the accelerometer in LibGDX?
I don't know how to use accelerometer in LibGDX; how could I use the the motion sensor? I'm working for a top down game with the motion sensor. I'm new to this framework. My sprite image is already ...
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How would I process accelerometer data to use it for camera rotation?
I'm using Three.js to make a web-based 3D first-person game. I would like the player to be able to control the camera rotation with their device's accelerometer.
The sensor data is received via the <...
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LibGDX: How to make something like vector rotation sensor with accelerometer and compass values?
So I've tried the vector rotation sensor using the Android API and it works perfectly to do what I want, but LibGDX does not support this sensor. I've been searching and it seems like I can do the ...
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Unity3D - How to get highest value for acceleration from Input.gyro
I'm trying to develop an app that can detect car acceleration, braking and cornering speed. I need to detect device acceleration. Is that acceleration high or low?. Like flo app on Google Play.
I'm ...
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Use Accelerometer for Roll-a-ball Movement
I'm working on maze game for Android in Unity 5.1.1f1 and I have troubles with controlling my ball with accelerometer. At start I tried:
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How do I implement tilt controls that work even when the device is not vertical?
I'm using libGDX to develop an Android game. The main character can be moved freely in the 2d plane by tilting the phone. The relevant part of my current implementation looks somewhat like this:
<...
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In Unity on Android, how can I rotate an object with the accelerometer?
I'm making a game where you control a platform with balls falling on it, and you have to balance the balls and prevent them from falling off. I'm currently using a mouse to control it with this code:
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