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When we add audio, an error is coming.
Nitesh Kumar's user avatar
1 vote
0 answers
12 views

I want to animate the blob moving through the discs. I tried using lattice deformer but animation doesn't look natural.. is there any better way to do this? The shape was modeled by someone else not ...
Claudia Teng's user avatar
1 vote
0 answers
14 views

Grease Pencil Export as PDF doesn't follow resolution settings When exporting Grease Pencil drawings as a PDF, Blender seems to ignore the intended resolution (DPI) settings and defaults to 72 DPI. ...
Rick T's user avatar
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14 views

Does anyone know about tracking? I have a big problem; I've tried several things and none of them work. The camera and tracking points are misaligned. In case you're wondering, the solve error is 0.85 ...
Espía Negro's user avatar
0 votes
0 answers
11 views

I am new to Blender. I am trying to obtain a rectangular prism shape, except its top face is a topographic map. I have imported the map as an STL (it is just a surface, no 3D thickness), but do not ...
cadcat's user avatar
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0 answers
8 views

What I want is my guy to pop out of the springbox by having the big curve near the red mark. But the armature just automatically chooses to only bend when it nears the end at the blue mark. Can I ...
Femur Gripper's user avatar
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0 answers
16 views

For some reason when I bake the texture onto the multires object, the texture on the inside of the leg warps. Does anyone have any idea why this happens. If you need anything else let me know :D. I ...
Emelia Farraige's user avatar
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0 answers
9 views

I'm trying to create a swirling whirlpool of FIRE. I've successfully created a funnel-shaped object that emits smoke and fire using a particle emitter. I've added a vortex force that is beautifully ...
S. Imp's user avatar
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0 answers
17 views

Apologies if this has been asked before, I couldn't find anything on it when I looked. When using a Solidify modifier to add outlines to a model, there's always a gap between the "line" and ...
Linear Burn's user avatar
3 votes
1 answer
38 views

I have a circular spiral curve, and am using geometry nodes to instance a "rhinestone" mesh along the points of this spiral curve. I want to change the orientation of the rhinestones, so ...
Wy Bert's user avatar
  • 111
2 votes
2 answers
40 views

I am experimenting with the Import CSV node in Blender. I have Blender open alongside a text editor where I edit my CSV file, and I would like an easy way for the new data to update automatically in ...
Alex's user avatar
  • 29
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0 answers
17 views

Im a blender noob so I might be missing something, but how do I enable motion blur for fluid sims when rendering with eevee. The motion blur works fine in cycles, but when change to eevee and tick the ...
Daniel's user avatar
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1 vote
1 answer
17 views

For the life of me I cannot figure this out. I want to make sharp edges that run along the model at different angles but when I apply sharp edges to the model it will cause vertices to droop or ...
Billson waters's user avatar
0 votes
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24 views

Why does the helicopter canopy I'm working on have these triangles? When I export it, everything gets messed up because of them. I've tried applying a smooth solid texture, but the triangles still ...
buckwheat1967's user avatar
-3 votes
0 answers
18 views

I dont know what is happening but I was wondering how i could fix this so there wont be outlines everything I move a image or camera in blender 2d animation
snOWL's user avatar
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0 answers
23 views

How would I correctly turn this mesh into something that's Sub-D ready? I'm having difficulty finding constructing the center without making it pinch under that modifier.
bluntmore's user avatar
0 votes
1 answer
22 views

I have a torus-like mesh with a GN set up, so all instances track to a given object (active camera in this case). As you can see below, on the positive Y quadrant of the scene, all the instances are ...
Geri's user avatar
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19 views

I am trying to emit flames and smoke from a custom funnel shape, but my render doesn't have any flames or smoke. I took the following steps: create cube mesh to be my domain, scale up to about 10m in ...
S. Imp's user avatar
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-1 votes
0 answers
15 views

I made a model with animation using Meshy.ia to practice a little, since this is my first time using it. The model is just a body without clothes or hair, with a walking animation. When I added the ...
Laysa Rebeka's user avatar
0 votes
1 answer
22 views

My blender(5.0) won't focus on popup window. When a preference window is open, I can still make changes to the main window without making the preference window go away. Also whenever a popup window is ...
Keitsune's user avatar
0 votes
0 answers
9 views

I'm trying to make a personnalized shape for hair strands (eyebrows and lashes). I'm currently using the "old" hair system. I would like to have a shape similar to the second image (shape is ...
0samix's user avatar
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0 answers
17 views

I'm new to posing, so I can't understand what's happening. When I try to make the model's pose higher, the head bone turns orange and everything seems to be stuck on it. I'm currently using auto IK, ...
0 votes
0 answers
20 views

I have a problem, when I make a bevel edges beveling goes out of area. As you can see on image it goes out of verticle. How to prevent it? It should rest against the verticles, but it goes through ...
Silz's user avatar
  • 13
0 votes
1 answer
19 views

I added a Bezier curve and then created a plane, converted it to a curve, and used that as the Profile Object for a Curve to Tube Modifier applied on the Bezier curve. This works fine and produces a ...
Megan Love's user avatar
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0 votes
0 answers
18 views

I used dynamic paint physics properties in Blender to animate a writing animation by using curve and just making my pen follow the curve on a plain surface after baking it and receiving my desired ...
Design and Tooling's user avatar
3 votes
0 answers
40 views

I'm trying to display a grid of pads in a random fashion. I created a grid of points using 2 mesh lines duplicating the horizontal one on a vertical axis. Then I joined and realize the geometry to ...
Ahurig's user avatar
  • 51
0 votes
1 answer
15 views

I have an asset with a material applied. The asset is linked to another scene multiple times. The material has a driver to use a source texture based on a slider, and I want to control it per asset. ...
tomas mikulak's user avatar
1 vote
1 answer
34 views

This is kind of a follow-up to Raycast node: How to handle multiple intersection points from a single ray?, after I fixed the setup to reproduce the issue. As pointed out in the accepted answer, the ...
Fritz's user avatar
  • 175
0 votes
0 answers
17 views

Was testing the higgsas reaction diffusion geometry node set up, I was wondering if it's possible to extrude the blue or black areas?
Dori dori's user avatar
0 votes
0 answers
26 views

I have tried everything. I tried using the knife tool to cut the head from the body, I tried using the edge loop tool to make it so the head connects to the body as a bridge (it doesn't work because ...
Elizaveta Kolotovskaia's user avatar
0 votes
1 answer
24 views

I’m working in Blender with Geometry Nodes. I have a collection of meshes of different sizes, and they are currently stacked together. I want to scale them in the geometry node to create uniform gaps ...
Joe Davis's user avatar
1 vote
0 answers
19 views

I have sculpted a very high-res mesh with 7 levels of multires and ~74 M vertices (It's fairly smooth in the viewport during sculpting). I want to bake the displacement to lower multires levels, but ...
thorst's user avatar
  • 108
1 vote
1 answer
18 views

i have audio in the video sequencer in my animation that id like to export from my animation, however i want to do it separately to the actual animation due to me rendering in image format rather than ...
Alex H's user avatar
  • 11
1 vote
1 answer
28 views

I was following this tutorial which involves: creating a cone deleting the circular base of the cone extruding that circular base edge outward in a plane selecting and beveling the inner circle of ...
S. Imp's user avatar
  • 203
1 vote
1 answer
20 views

I have two rigs, one for the first person arms and one for a melee weapon. I have a childOf constraint on the hand bone, which follows the root bone of my melee weapon. Whenever I create an animation ...
Darkhalo45's user avatar
0 votes
1 answer
36 views

This is similar to other questions I've asked. Please can anyone help me undamage this scanned mesh? I can get some of the way there by using Quadmesh and Bridge techniques, but because the geometry ...
MattH77's user avatar
  • 11
1 vote
1 answer
20 views

The problem I have is that when baking a the procedural material, I get an annoying border as shown in the image. I have set under Bake-Margin, Type:Extend and Size:64px This is the Procedural ...
Larry's user avatar
  • 197
0 votes
1 answer
39 views

I can't work in the 3D Viewport while a render is in process. Is it normal, or is there a setting to adjust? Is it a bug? My current workaround is to launch another Blender process. Configuration: ...
NetCob's user avatar
  • 11
0 votes
1 answer
24 views

I am working on a gumball machine animation. I want to have the balls remain static within the container and dynamically slide down to the bottom once the latch is turned (The Collission Object is ...
Charlie Makes Cartoons's user avatar
-4 votes
0 answers
19 views

Does anyone know how to get rid kf this weird camera thing in the 2d animation in blender? Here are some photos on what I am talking about: https://i.sstatic.net/r9eMNVkZ.jpg https://i.sstatic.net/...
snOWL's user avatar
  • 1
0 votes
0 answers
15 views

CPU i5-12400F, RAM 32.0 GB, GPU AMD Radeon RX 6750 GRE 12GB (12 GB) When I try enter "rendered" or "material preview" viewport or render, (eevee) cpu spikes to 100% usage then ...
Артём Ерохин's user avatar
6 votes
1 answer
432 views

So I just installed the brand new Blender 5.0 and looked at the implementation of the new GeoNodes-based array modifier. I watched some videos about the changes to GeoNodes introduced in 5.0, for ...
Fritz's user avatar
  • 175
0 votes
0 answers
20 views

I have been trying to import 6 different items with unique materials and colors, but the same base model into Blender. Every time they end up having the same material and color as the first one that I ...
360et's user avatar
  • 1
0 votes
1 answer
31 views

Where is the Keying Menu in Blender 5.0? I'm unable to locate the Keying menu that was previously available in the Timeline editor.
Máximo Duna's user avatar
0 votes
1 answer
19 views

I have a issue where i need to make my transparent video alpha clip but I am using blender 4.4 and blend mode isn't a option like it used to be. How to I make my video alpha clip or at least make my ...
Fort Comics Entertainment.'s user avatar
0 votes
1 answer
20 views

I’m almost finished fixing the bones of my model using weight paint, but I found an issue with bone 0.22,for some reason, it’s pulling the wrong part of the mesh I’ve already set the weight to zero ...
Victor tosta's user avatar
0 votes
0 answers
47 views

Does anyone know how to fix this problem? Whenever I move the camera around, these lines where the camera used to be just appear, I want it to be the way it was before update 5.0. Here's an example of ...
Ali Gadit's user avatar
0 votes
0 answers
20 views

In the latest Blender 5.0 update video while demoing the closer node in the shader graph. A node group was shown onscreen that could scatter textures on top of one another while still respecting the ...
West's user avatar
  • 21
-2 votes
1 answer
74 views

I want to create an animation of a cassette tape where the tape moves between two reels. The tape should unwind from one reel (decreasing) and wind onto the other reel (increasing)
bittersynth's user avatar
0 votes
0 answers
19 views

I’m working on a game in Godot, and I’m making the animations on the main character in Blender, but when I export an import the model and animations (no matter the program: Unity, Godot, Blender), ...
miguel silvestre's user avatar

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