Skip to main content

Questions tagged [bezier-curves]

A Curve is an object that is expressed in terms of mathematical functions, rather than as a series of points such as vertices. Use this tag for any questions pertaining to the "Curve" Object type in blender. Use this tag for questions about curve object types in Blender.

Filter by
Sorted by
Tagged with
3 votes
1 answer
37 views

I have a circular spiral curve, and am using geometry nodes to instance a "rhinestone" mesh along the points of this spiral curve. I want to change the orientation of the rhinestones, so ...
Wy Bert's user avatar
  • 111
-2 votes
0 answers
33 views

I am working on a greenhouse model for one of my school projects. I have already created the camera path along which I want the camera to follow. I now want to add lighting at certain points and ...
Shotlings 18's user avatar
-1 votes
0 answers
25 views

I’m working on a short animation in Blender that includes a greenhouse model. I want to include lighting at certain points to make shadows making it more realistic
Shotlings 18's user avatar
0 votes
0 answers
27 views

I’m fairly new to Blender, and I’ve never worked with this type of modeling before. I’m trying to create volumetric decorative Y2K-style lines on my 3D model — smooth, rounded, embossed shapes that ...
Opium's user avatar
  • 1
0 votes
1 answer
19 views

I'm trying to get an array of objects that follow and rotate with a curve using geo nodes. This issue first started when I added the two math nodes after the spline parameter node since this is the ...
Sliced Water's user avatar
1 vote
1 answer
38 views

I have simple rectangular curve to which I Apply a half circle curve as a Bevel>Object. So I have this: If I shade flat; no surprise all is sharp edges. If I shade smooth; all is smooth. I would ...
Tomasz Drgas's user avatar
3 votes
1 answer
126 views

I have a curve and need to create a water drop shape by extruding it along an axis using Geometry Nodes. Essentially, I want to achieve the same effect as the Spin tool, but entirely within Geometry ...
Ismail's user avatar
  • 61
0 votes
1 answer
41 views

I'm struggling with the tilt of a curve. The quadrilateral bevel depth is slightly spiralling along the length of the curve. What I'm looking for is a single tilt along the whole length of the curve ...
Vince's user avatar
  • 397
2 votes
1 answer
61 views

I am trying to export a .SVG or .PDF of a Grease Pencil object generated with Geometry Nodes, but I have run into a problem. Here is the situation: I start with a curve and use Geometry Nodes to ...
Mr_P's user avatar
  • 23
0 votes
1 answer
45 views

I have a curve, a reference object and a sphere. I would like the sphere to move to the same x-position of the reference object, every time when I move the reference. However the sphere always have ...
Spy Spypy's user avatar
0 votes
1 answer
46 views

I would like to move a handle of a curve so that i have everywhere straight corners. So I would snap the selected handle moving it by Y axis till handle nr 1 and along X axis till it snaps with ...
Tomasz Drgas's user avatar
3 votes
1 answer
156 views

I'm trying to create an animation using metaball and geometry nodes. But when instancing it straight into the geometry nodes, the metaball won't have the effect they usually have. I could do that in ...
Gabriel Magalhães's user avatar
0 votes
0 answers
22 views

I'm controlling a curve taper with another curve object and the display whilst in edit mode is something I haven't seen before. In the attached simplified .blend containing only the curve in question, ...
Matt Lloyd's user avatar
0 votes
1 answer
37 views

without using third-party add-ons. Top view should be equal to a circle. Side view should be equal to a sine
blenduser's user avatar
  • 418
2 votes
2 answers
45 views

I am trying to make a mesh plane scale around a curve circle (a clock face) using a driver to scale the mesh based on the x and z position of an empty. IE: as I move the empty in a circular motion ...
Jay T's user avatar
  • 23
0 votes
1 answer
39 views

I’m working on a Blender project and I need help creating a street layout using curves. Here’s what I want to achieve: The street starts as a single road. It has a curve (a bend) along the path. At a ...
Ali H's user avatar
  • 1
0 votes
0 answers
45 views

I am using Blender mostly for CAD like purposes. But when I am building pipes I encounter issues when I want to create fillets in the edges. The fillets, that are created by the "Curve Tools"...
Lutz's user avatar
  • 106
1 vote
1 answer
436 views

Spline parameter is broken in blender 4.5.1 LTS for mac. You can see that in the first screenshot. I have saved the project and opened in blender 4.4.3 and it works. From there I have saved it and re ...
Marcel's user avatar
  • 69
0 votes
2 answers
131 views

I'm trying to replicate kelp that grows past the water surface spreading out in all different directions, but only if it's tall enough. This is for a bigger render I'm doing. I've tried using the ...
Sebastian Olsen's user avatar
0 votes
0 answers
25 views

Displacing curves along their normals with even minor curvature often results in the curve deforming, often crossing itself into a loop. How can I prevent that, smoothing the curve so that it doesn't ...
Dalibor-P's user avatar
  • 1,104
1 vote
0 answers
41 views

How to make curve handles identical between matching endpoints in Geometry Nodes (single pass, no Repeat Zone)? I have a road spline and a mask that separates intersections from road segments, which ...
BlakJul's user avatar
  • 79
0 votes
1 answer
54 views

I made the following 2D shape to control a bone. I started with a curve & then converted to mesh. When I converted to mesh, there were many more vertices than necessary along the upper edge, as ...
gymreading's user avatar
0 votes
1 answer
47 views

I'm a 2D motion designer new to blender and am figuring things out as I go - would appreciate any input! I'm trying to create a scene with roots coming out of a block of soil - I've gotten pretty far ...
studiomasa's user avatar
2 votes
1 answer
105 views

I have made two objects in geometry nodes (GN): I took a plane in view port. I increased its size by 20 and then scale it. In Edit Mode, I applied subdivisions two times, first with 10 and then with ...
Umar MI's user avatar
  • 21
0 votes
2 answers
61 views

I need to create these outlines on top of the text that it shows here in this 2D logo I'm trying to make in blender so I can animate it later or turn it into 3D. I'm still pretty new and all I can ...
Thai's user avatar
  • 35

1
2 3 4 5
55