Skip to main content
Filter by
Sorted by
Tagged with
2 votes
0 answers
150 views

When running a simple SDL2/OpenGL demo with VSync on Windows 10, I noticed that deltaTime between frames fluctuates by 1–4 ms at 60 Hz. I expect some jitter from OS scheduling, but 4 ms seems large ...
Ralf's user avatar
  • 379
3 votes
2 answers
615 views

I'm working on optimizing frame rendering and UI updates in an Android application, and I'm trying to understand the difference between Choreographer.postFrameCallback and Choreographer....
zeus's user avatar
  • 13.3k
0 votes
2 answers
176 views

i use requestAnimationFrame in a js webgl project where i change the pixel color from black to white on each frame by accessing a texture that contains the content of the last frame ) but the ...
Jonas Frey's user avatar
1 vote
0 answers
57 views

Lets say we're using SwiftUI and we are using a timer to fire X times per second. Every time the timer callback fires, we update a @State variable that triggers a view update with the new value. Lets ...
Nerdy Bunz's user avatar
  • 7,743
0 votes
0 answers
122 views

I've some problem with my Delphi (10.4) application, and I'm stuck for a few days now. So I hope someone can help me. I'm rewriting some old code. Basically, I've a problem with BitBlt command and ...
brane's user avatar
  • 51
1 vote
1 answer
1k views

I try to implement TFT control using PIO. I have written 4 PIO state machines for every sync signal of my TFT (CLOCK, DE, HSYNC, VSYNC). 3 of them work seamless, but if I add the VSYNC module, the ...
Alex Kiselev's user avatar
3 votes
1 answer
2k views

I'm trying to extract all frames from a mp4 video with ffmpeg. I use the following command: ffmpeg -i "/Users/raimundbuehler/recordings/2022_01_24/000/exports/001/world.mp4" -vsync 0 "/...
RayBuehler's user avatar
2 votes
0 answers
604 views

There are multiple flags around involved with starting Chrome in fullscreen and unlocking high framesrates and low input lag --start-fullscren --kiosk --app --disable-gpu-vsync --disable-frame-rate-...
InteractiveCube's user avatar
0 votes
1 answer
1k views

I'm working in TASM 16-bit Assembly as an education course, and I'm making a game engine. I'm using VGA 13h (320x200 256-colors) with DOSBox, and I can sometimes see the screen tearing, meaning my ...
Coder's Crux's user avatar
0 votes
1 answer
578 views

When I use Choreographer I was thinking that it's will fire the doFrame every 16 ms to synch with the vSynch. But seam it's not the case when I look the log : 04-04 01:02:13.430: I/doFrame(5348): ...
zeus's user avatar
  • 13.3k
2 votes
0 answers
1k views

Some users of my DirectX 11 application complains about frame rates between 1000-2000 fps, which I totally understand. It's a really small group of people who have had this issue. The only way I've ...
Filip's user avatar
  • 31
-1 votes
1 answer
2k views

I'm working on a custom animation button. I want to repeat the animation every time the user taps on it. So when the user clicks on it, the container scales bigger. And returns to the normal size. And ...
An Tran's user avatar
  • 89
4 votes
0 answers
1k views

In this simple triangle drawing application made with opengl3.3 and sdl2, the cpu's usage shoots up to 50+% with vsync enabled. The vsync is enabled using SDL_GL_SetSwapInterval( 1 ). When i remove ...
Ash's user avatar
  • 141
1 vote
2 answers
811 views

I'm trying to write a smooth ticker (text running from rigth to left on the screen). It is almost as I want it, but there are still some stutters. I would like it to be as smooth as cloud moving in ...
Marc Johnen's user avatar
2 votes
1 answer
3k views

This is more a theoretical question. This is what I understand regarding buffer swapping and vsync: I - When vsync is off, whenever the developer swap the front/back buffers, the buffer that the GPU ...
felipeek's user avatar
  • 1,223
0 votes
0 answers
383 views

How to enable something like v-sync in the freeglut program, is there a way to reduce screen tearing such as possibly properly syncing up the monitor refresh rate with the frames pushed out of the ...
Isaac Ratliff's user avatar
1 vote
2 answers
2k views

I'm trying to make my windowed application VSync with the monitor refresh. This code works properly with "fullscreen = true" (reports 75FPS, the monitors refresh rate) but in windowed mode ...
Colby's user avatar
  • 454
4 votes
1 answer
530 views

I see a way to do so through project.xml but I'm not seeing a way to disable/enable vsync at runtime (like for example having an option in a settings menu or something). Searching hasn't given me any ...
tson's user avatar
  • 43
0 votes
1 answer
556 views

I am developing a .net core application where I need to retrieve as much information about the system as possible. I have managed to retrieve already a lot, however, I am struggling to find out ...
Chookees's user avatar
1 vote
0 answers
2k views

As the title suggests I am having issues with v-sync on android. I've set the v sync Count to Don't sync in the qualitySettings panel for the used quality level. However when i run my application on ...
Remy's user avatar
  • 5,268
1 vote
0 answers
313 views

To clarify, I would like to offset the actual timing of when the next screen refresh happens. I am creating a multiplayer game where the server sends packets to clients at 60Hz and I would like ...
mdshirzada's user avatar
14 votes
2 answers
22k views

I'm writting a game with OGL / GLFW in c++. My game is always running at 60 fps and without any screen tearing. After doing some research, it seems that the glfwSwapInterval() function should be ...
Manu's user avatar
  • 239
0 votes
0 answers
53 views

Given FreeSync and GSync it is now possible that graphics card and monitor work together to support variable frame rates and control when a monitor refreshes. My question is if with a fixed framerate ...
Christopher Oezbek's user avatar
1 vote
0 answers
192 views

I'm programming a game with cocos2d-x for Windows, Linux and MacOS (for the moment I develop and test on Windows 10). I already have a system to change settings (either fullscreen or windowed with ...
nyr1o's user avatar
  • 973
5 votes
1 answer
1k views

I'm investigating frame drops in my Android app. They are irregular and happen around once a second on average. I have paired back the renderer in question to a very simple shader and I'm confident ...
Rupert Rawnsley's user avatar