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1 vote
2 replies
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I have been making a 3D game from scratch using opengl and C++ and I want to know how I can make a ray casting class in C++ for my game where I can call it when ever I need to, to check for things ...
ShizamDaGeek's user avatar
Advice
0 votes
6 replies
86 views

I'm currently working on Voronoi polyhedra, I already have a software that generates all the vertices for me, but a got no indexes to draw the polyhedra. I know how to draw polygons and 3d shapes ...
Diabo Veio's user avatar
2 votes
1 answer
52 views

I have a problem that my window: // gcc -o minimum main.c -lglut -lGL #include <stdio.h> #include <unistd.h> #include <GL/gl.h> #include <GL/glut.h> extern void ...
Ewok's user avatar
  • 23
-1 votes
0 answers
81 views

I am having issues getting this to run: main file: // #include <iostream> #include <GL/glew.h> #include <OpenGL/OpenGL.h> #include <GLFW/glfw3.h> #include <fstream> #...
user25211590's user avatar
-6 votes
0 answers
48 views

If I comment animator.start() in the main method, the square renders perfectly: But if I uncomment animator.start(), only a white background shows. Display method in class that implements ...
carlosreyna0's user avatar
0 votes
0 answers
53 views

Im trying to apply the model's transforms by walking the node heirarchy, but the poses are wrong (im not trying to animate it, just load it in a pose by using the transforms given in the gtlf file) ...
Muaaz Khan's user avatar