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I have a question regarding the Google Play Games v2 SDK. I’m trying to integrate Google Play Games with PlayFab, but when I push the button to connect, I keep getting this error: “Google Play auth ...
Alex Alex's user avatar
-1 votes
1 answer
231 views

I am making a game or a simulator that has a feature where user can load image file and music files, every thing works fine in my windows os and in editor, but the want to make it work for android ...
Surya Neupane's user avatar
0 votes
0 answers
46 views

Before Google Play closed testing the game, it failed a review: “Your app does not meet Play Console requirements. Some types of apps can only be distributed by organizations. You can only publish a ...
Wonder Why's user avatar
1 vote
1 answer
250 views

I have integrated Google Play Game services in my android app, the login works fine and now I am trying to save my game but when I try to do so I get error saying java.lang.IllegalStateException: ...
BraveEvidence's user avatar
1 vote
1 answer
222 views

After updating Android Target SDK from 33 to 34 the configuration is no longer valid (i.e platform_configuration_->Valid() == false). I get the following error messages from Google Play Games ...
Viktor Sehr's user avatar
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0 votes
0 answers
40 views

I've used Google Play Games Services (C++ version) for a few years, suddenly when I updated a few SDK's platform_configuration.Valid(); suddenly started to return false. Note that I have not updated ...
Viktor Sehr's user avatar
  • 13.2k
1 vote
1 answer
647 views

I'm currently making an Android game that will use Google Play Games for Cloud Saving. I've downloaded the Google Play Games SDK and added it to Unity, and followed Unity's tutorial for logging in (...
Jeffrey Barkun's user avatar
0 votes
1 answer
40 views

I checked the apk on honor 10i and everything works fine, the pop-up window appears, but as soon as I check on newer phone models like redmi 9, Xiaomi redmi note 12 pro 5g and other newer phone models ...
copral games's user avatar
0 votes
1 answer
531 views

l am using Unity UI Toolkit and New Input System. My game logic is when l press left mouse button, object should start move. Also there is a power-up button in view, l created with UI Toolkit and ...
Turxan Dünya's user avatar
3 votes
0 answers
141 views

This question is different from similar questions in that: I only see this error for some Android devices. Despite setting up application SHA1 in Firebase and Play Console I'm still encountering ...
orkun1675's user avatar
  • 101
2 votes
2 answers
541 views

I want to use the Google Play Game Services with Flutter. Concretely, I want to use the SaveGames. For that, I use this package: https://pub.dev/packages/games_services I imported it in my pubspec....
Julian's user avatar
  • 55
2 votes
1 answer
240 views

I followed all the steps here: https://akdebuging.com/posts/integrate-gamekit-and-google-play-services/ Added to AndroidManifest: <meta-data android:name="com.google.android.gms....
Dani's user avatar
  • 4,264
5 votes
2 answers
4k views

My App got rejected by Google today because ,,App installs, but doesn't load" I tested the app on multiple devices and I never had an error like this! Does anyone know a soultion for this? (its ...
utom's user avatar
  • 61
0 votes
1 answer
112 views

Below code is from Google's official document about Leaderboards of Play Games Services (converted into Kotlin): private fun showLeaderboard() { PlayGames.getLeaderboardsClient(this)....
hata's user avatar
  • 12.6k
0 votes
0 answers
276 views

I have just updated from unity 2020.03.47 to 2022.03.06 and facing a build error Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 D:\Working Area\Project001\Library\Bee\Android\Prj\IL2CPP\Gradle\...
Victor Moldoveanu's user avatar
1 vote
0 answers
51 views

We have a setup with multiple Unity games that authenticate with a single Node server. Our current system allows users to log in via Google Play across all our games. Thus, when a user logs into Game ...
MirZa Dev's user avatar
1 vote
0 answers
54 views

I'm trying to integrate Google Play Games Services to my android game. I'm trying to increment immediate an incremental achievement. According to the docs, the Task returns a boolean, telling wether ...
Jacob Ibáñez Sánchez's user avatar
0 votes
0 answers
69 views

I have the same problem as this (Google Play Games - "There are no public high score for this game") but as it was not answered by anyone I couldnt figure out any answers. I am using Easy ...
Vatsal's user avatar
  • 1
0 votes
1 answer
492 views

I'm trying to implement leaderboards in my Android game using Google Play Games Services. I think I understand how to submit a score and access a leaderboard from a client which is signed in to Play ...
Gamengineer314's user avatar
0 votes
0 answers
54 views

The detailed list section at the bottom of the google play games apk application caught my attention. When I wanted to do the same, I searched on the internet but couldn't find it. Can I learn css ...
Mehmet KYGSZ's user avatar
-1 votes
1 answer
564 views

I am trying to add Google Play Services to my Xamarin Android app. I am using Play Games Services v2 SDK and trying to follow this tutorial from the Official documentation. The Java code for signing ...
EstevaoLuis's user avatar
  • 2,588
1 vote
0 answers
92 views

i have included google play sigin inside my unity app and it has very strange behaviors, when i build the app directly from unity to a mobile device it works but on production it just logs in one time ...
sana omer's user avatar
1 vote
0 answers
256 views

I've built and released an Android app developed in Unity Expectation: Play Services popup to appear on opening the app Achievements button to open the achievements page Current Result: (When ...
plonkticus's user avatar
0 votes
1 answer
926 views

I'm trying to integrate Google Play Games Services into my android game for a high score leaderboard. I followed the quickstart guide [1] and the documentation on sign in [2]. What is stated there is ...
G.G's user avatar
  • 999
0 votes
0 answers
204 views

There was an incident where my Google Play Games Services broke while integrating Google Firebase into my game. Somehow I fixed it by adding SHA-1 fingerprints of both uploading & app signing ...
modernator's user avatar
  • 4,439

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