0

I've used Google Play Games Services (C++ version) for a few years, suddenly when I updated a few SDK's platform_configuration.Valid(); suddenly started to return false.

Note that I have not updated any Google Play Games Services SDK's, nor the Google Play Games Services C++ SDK.

Has anyone experienced the same problem, or does anyone know what is suddenly causing Valid() to return false?

// Init code    
gpg::AndroidInitialization::android_main(app);
auto pc = std::make_unique<gpg::PlatformConfiguration>();
pc->SetActivity(app->activity->clazz);
const auto is_valid = pc->Valid();
// is_valid is suddenly false
2
  • I think this is not the place to ask that question. There must be a forum for android studio that is better suited for this question Commented Aug 2, 2024 at 19:28
  • You might want to reword the question a bit to stave off trivial answers like "The configuration is no longer valid." Commented Aug 2, 2024 at 19:47

0

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.