I have a C# project with few dependencies, and a list of build environment properties (dev, staging, prod). I am trying to build the project multiple times per env in a separate folder and with a environment constant same as the env properties - similar to building multiple .NET versions.
The limitaiton i got is that this should work from VS - meaning with no additional parameters when building the csproj.
I got the following solution, but for some reason I get CS0006 Metadata file could not be found error on the dependencies
<ItemGroup>
<BuildEnvironment Include="Dev" />
<BuildEnvironment Include="Staging" />
<BuildEnvironment Include="Prod" />
</ItemGroup>
<!-- Entry point target that runs automatically -->
<Target Name="BuildAllEnvironments" BeforeTargets="Build">
<!-- Loop through each environment and build -->
<MSBuild Projects="$(MSBuildProjectFullPath)" Targets="BuildSingleEnvironment" Properties="BuildEnvironment=%(BuildEnvironment.Identity)" />
</Target>
<!-- Target that builds for a single environment -->
<Target Name="BuildSingleEnvironment">
<PropertyGroup>
<OutputPath>$(OutputPath)$(BuildEnvironment)\</OutputPath>
<DefineConstants>$(DefineConstants);BUILD_ENV_$(BuildEnvironment)</DefineConstants>
</PropertyGroup>
<!-- Actually build the project for this environment -->
<MSBuild Projects="$(MSBuildProjectFullPath)" Targets="CoreBuild" Properties="OutputPath=$(OutputPath);DefineConstants=$(DefineConstants);" />
</Target>
CoreBuildtarget. You should run theBuildtarget instead. What is different in the compilation of the assembly between the 'Dev', 'Staging', and 'Prod' environments? If the only difference is the output path, then don't have different builds. Just have multiple "packaging" steps. If the compilation is different and producing a different executable, doesn't that invalidate the purpose of different testing environments?