Since updating my macOS and Xcode, my flutter build is not working for my iOS Simulator. It is showing me the following error:
Error (Xcode): "Runner" requires a provisioning profile. Select a provisioning profile in the Signing & Capabilities editor. /Users/mustafa/Desktop/flutter_starter/ios/Runner.xcodeproj
════════════════════════════════════════════════════════════════════════════════ No Provisioning Profile was found for your project's Bundle Identifier or your device. You can create a new Provisioning Profile for your project in Xcode for your team by: 1- Open the Flutter project's Xcode target with open ios/Runner.xcworkspace 2- Select the 'Runner' project in the navigator then the 'Runner' target in the project settings 3- Make sure a 'Development Team' is selected under Signing & Capabilities > Team. You may need to: - Log in with your Apple ID in Xcode first - Ensure you have a valid unique Bundle ID - Register your device with your Apple Developer Account - Let Xcode automatically provision a profile for your app 4- Build or run your project again
It's also possible that a previously installed app with the same Bundle Identifier was signed with a different certificate.
For more information, please visit: https://flutter.dev/docs/get-started/install/macos#deploy-to-ios-devices
Or run on an iOS simulator without code signing
Even though I've tried to use it for debugging purposes to see how my application looks like and to see what errors are there.
I'm currently Software versions i'm currently using are:
macOS Sonoma 14.0 Xcode 15 Flutter 3.16.0-6.0.pre.12
