Lets say I'm trying to write multiple handlers for multiple message types.
enum MESSAGE_TYPE { TYPE_ZERO, TYPE_ONE, TYPE_TWO, TYPE_THREE, TYPE_FOUR };
One solution might be
void handler_for_type_one(...){ ... }
void handler_for_type_two(...){ ... }
...
switch(message_type){
case TYPE_ONE: handler_for_type_one(); break;
case TYPE_TWO: handler_for_type_two(); break;
...
And yeah, that would work fine. But now I want to add logging that wraps each of the handlers. Let's say a simple printf at the beginning / end of the handler function (before and after is fine too).
So maybe I do this:
template<MESSAGE_TYPE>
void handler() {
std::printf("[default]");
}
template<> void handler<TYPE_ONE>() {
std::printf("[one]");
}
template<> void handler<TYPE_TWO>() {
std::printf("[two]");
}
template<> void handler<TYPE_THREE>() {
std::printf("[three]");
}
int main()
{
std::printf("== COMPILE-TIME DISPATCH ==\n");
handler<TYPE_ZERO>();
handler<TYPE_ONE>();
handler<TYPE_TWO>();
handler<TYPE_THREE>();
handler<TYPE_FOUR>();
}
And it works how I'd expect:
== COMPILE-TIME DISPATCH == [default][one][two][three][default]
When the message-type is known at compile time, this works great. I don't even need that ugly switch. But outside of testing I won't know the message type and even if I did, wrap_handler (for the logging) "erases" that, requiring me to use the switch "map".
void wrap_handler(MESSAGE_TYPE mt) {
std::printf("(before) ");
switch (mt) {
case TYPE_ZERO: handler<TYPE_ZERO>(); break;
case TYPE_ONE: handler<TYPE_ONE>(); break;
case TYPE_TWO: handler<TYPE_TWO>(); break;
case TYPE_THREE: handler<TYPE_THREE>(); break;
//case TYPE_FOUR: handler<TYPE_FOUR>(); break; // Showing "undefined" path
default: std::printf("(undefined)");
}
std::printf(" (after)\n");
}
int main()
{
std::printf("== RUNTIME DISPATCH ==\n");
wrap_handler(TYPE_ZERO);
wrap_handler(TYPE_ONE);
wrap_handler(TYPE_TWO);
wrap_handler(TYPE_THREE);
wrap_handler(TYPE_FOUR);
}
== RUNTIME DISPATCH == (before) [default] (after) (before) [one] (after) (before) [two] (after) (before) [three] (after) (before) (undefined) (after)
My "goals" for the solution are:
- Have the enum value as close to the handler definition as possible -- template specialization like I show above seems to be about the best I can do in this area, but I have no idea.
- When adding a message-type/handler, I'd prefer to keep the changes as local/tight as possible. (Basically, I'm looking for any way to get rid of that switch).
- If I do need a switch or map, etc., since it'd be far away from the new handler, I'd like a way at compile time to tell whether there's a message type (enum value) without a corresponding switch case. (Maybe make the switch a map/array? Not sure if you can get the size of an initialized map at compile time.)
- Minimize boilerplate
The other solution that seems obvious is a virtual method that's overridden in different subclasses, one for each message type, but it doesn't seem like there's a way to "bind" a message type (enum value) to a specific implementation as cleanly as the template specialization above.
Just to round it out, this could be done perfectly with (other languages) decorators:
@handles(MESSAGE_TYPE.TYPE_ZERO)
def handler(...):
...
Any ideas?
Look up array element, output debug message, call handler. No switch/case, no templates.std::functionwould also work.