I have a struct which contains 2 integers and a pointer to another struct. I allocate memory for struct first and then for the pointer. When I free the memory I free up the pointer first and then I free up the struct.
When I run my program and call the function that frees memory it crashes when the call is made. When I don't call the function that frees memory it works fine, but then I'm not freeing up the memory.
I tried removing the line that frees the memory allocated to the pointer and the program doesn't crash, but I don't think thats right since a "free" is needed for every "malloc/calloc" right? Anyone see anything wrong with the freeing function?
//Define a struct data type
struct q_element
{
//Declaration of struct members
int element;
int priority;
struct q_element *next_element;
};
//Method to allocate memory
struct q_element* allocateStruct()
{
//Declaration of a variable
struct q_element *e;
//Allocate memory for one queue element
e = malloc(sizeof(struct q_element));
//Allocate memory for one pointer to a queue element
e->next_element = calloc(1,sizeof(struct q_element*));
//Initialize integer members of queue element
e->element = 0;
e->priority = 0;
return e;
}
//Method to free memory allocated
void freeStruct(struct q_element* e)
{
//Free up pointer member
free(e->next_element);
//Free up struct
free(e);
}
freeStructrecursively one->next_elementinstead offree(but it should be tail recursion).e->next_element = calloc(1,sizeof(struct q_element*));-->e->next_element = NULL;,free(e->next_element);free(e);-->if(e){freeStruct(e->next_element);free(e);}freeStructfunction in order to free the memory the popped element occupied.. i only free one at a time, not the whole list in one for loop @LeeDanielCrocker