You should update your code example to be i < 3 so that your results and function match up.
The functions you push into the functions array are storing a reference to the variable i, which after executing the top loop, is 10. So when it executes, it will go get the variable i (which is 10) and print that 10 times.
Here's a good way to see this in action:
for (var i=0; i<10; i++) {
console.log (i);
};
console.log(i) //=> 10
When you are using a variable, remember that the variable can change, it's not frozen at it's current value. You are only holding on to a reference to something else.
To fix this problem, I would run this type of minor refactor on the code (because the other answers have already created an extra scope, figured I'd give you something different). Rather than storing 10 functions, just store the numbers and execute them with a single function. This is a more elegant way to write it anyway, and takes up less space. I'm sure this example was abstracted from whatever code was really giving you the problem, but the general pattern still applies.
numbers = [];
for (var i=0; i<10; i++) {
console.log (i);
numbers.push(i);
};
numbers.forEach(function(i){
console.log(i);
});