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So I'm doing a dark comedy setting where, among other things, the main faction utilizes a random number generator when it comes to its military formations.

Basically, the inspirations that I'm drawing on, and then parodying; is the early Makedonían Phalanx (ten by ten strong or sixteen by sixteen strong ) as under Philip II, as well as the Gewalthaufen of the Swiss Confederacy (ten by ten strong). Yes, I am very well aware that other authors and texts go into much more detail, like; Asclepiodotus, Aelian, LeoVI's Tactica, Phocas' Tactica, Maurice's Strategicon, De Re strategica, De re militari, Sylloge Tacticorum etc.

To cut the long and short of it, this nation with a Carolean level of technology absolutely loves 'neat square numbers'. Not just militarily, but in terms of architecture. This nation is very very hierarchal (it's a absolute monarchy) with strict social etiquette, over-the-top courtly protocols and a stubborn resistance to change. In terms of the terrain where most of the battles happen, lots of steep valleys.

However, when it comes to the military, whilst still doing their utmost to maintain perfect squares (and uniforms) on the field, (i.e., a unit might be formed up as 5x5 or 10x10) soldiers are assigned to their allotted place in each square via a random number generator (just go with it) irrespective of how they are armed (i.e., service member #12 with a pike could find himself on the very first rank the one battle, and then the next find himself 5 files back while service member #93 with a musket could conceivable find themselves unable to fire at all because they've spent the last 3 battles in the 98th file). Or in simpler terms, every square formation is going to look a messy hodgepodge with weapons of all makes all over the show.

My problem: I need to find a rationale for why this institutionally chaotic and highly nonsensical system can even exist in such a ultra-stratified and rigid society. Preferably without the answer being 'it works because their enemies are more moronic'.

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  • $\begingroup$ Your model does not include battle losses. Imagine that 99x99 "phalanx" trying to fight a division of hwacha or any early artillery for the sake of it. Or ballistas, when a single well-placed shot would damage a hundred, and the phalanx is very hard to miss. Or if someone would be clever enough to force an uphill battle on those RNG-lovers and just steamroll them with rolling spiked logs. I believe you're asking for something that cannot exist, if there is any logic in enemy actions. $\endgroup$ Commented Nov 4 at 4:32
  • $\begingroup$ What sort of terrain does this faction fight its battles in? And who do they typically fight? $\endgroup$ Commented Nov 4 at 10:50
  • $\begingroup$ Obviously, this system is the most apt to perdure, by way of the most ultra-stratified, rigid elements of the society having the best chance to survive inevitable defeat after inevitable defeat. $\endgroup$ Commented Nov 5 at 20:10
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    $\begingroup$ You can argue the most ultra-stratified, rigid elements of the society are the higher-ranking officers and they survive by the very Laputan argument that you cannot decently court-marshal them for losing battles with this idiotic lottery in place. Or if you do court-marshal them, they get away each time with the pleading that they cannot reasonably do better than lose on a systematic basis. $\endgroup$ Commented Nov 5 at 20:18
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    $\begingroup$ "just go with it ... irrespective of how they are armed". No. It's stupid, and they're gonna learn how stupid it is when they quickly lose their first battle. $\endgroup$ Commented Nov 6 at 2:26

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It's a response to gerrymandering

Gerrymandering, defined in the contexts of representative electoral systems, is the political manipulation of electoral district boundaries to advantage a party, group, or socioeconomic class within the constituency. (Source)

The nobility is a lot less capricious than the world might think! Individual political leaders want a particular soldier in the front ranks because it's the child of a competitor, or because they want their own offspring to win more honor, or because they know with an absolute certainty that they know how to fight a battle better than everyone else on the planet.

Likewise, individual political leaders may want someone far away from the front line, trying to protect a child or that of an influential donor or business partner. Or maybe they're just trying to win the favor of some sexual flavor of the month, or because they know with an absolute certainty that they know how to fight a bettle better than everyone else on the planet.

I mean, honestly, even the military leaders though they knew better than everyone on the planet how to win a battle.

The situation was intolerable! All the soldier gerrymandering had to stop! It thoroughly violated their sense of order, hierarchy, and rightness! And thus was born The Great Understanding of 427 wherein the greatest generals, ministers, and nobles of the time (the rumor that they each had a knife at their throat is completely unsubstantiated) got together and decided to put their foot down about this abhorrent behavior that led to so much confusion and concern it was costing the empire resources people on the battlefield.

Well, obviously, the most egalitarian solution possible had to be implemented in iron-clad law that, obviously, would result in someone being quietly escorted to the back woods and (um...) educated in the finer points of leaving the soldiers alone.

And, so, obviously, they implemented a random-position policy that guaranteed no one could be placed anywhere in the formation for any specific reason whatsoever.

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  • $\begingroup$ Whether it fixed gerrymandering or just made it easier to bribe one official to rig the dice is, of course, another question altogether. $\endgroup$ Commented Nov 6 at 17:55
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Explain absurdity with MORE absurdity

I think such an absurdity is best left unexplained or to be explained in an even absurder way. Terry Pratchett did so very often and to great effect.

For example:

General John the Random who intruduced randomness to most areas of the military, it started out with rolling dice to determine the perfect time for an attack, but later devolved into assigning positions and weapons at random without respect to experience and equipment.

Despite some drawbacks, his unusual tactics won many battles due to being absolutely unpredictable for his enemies, who heavily relied on reason and reconnaisance. Since even the General wouldn't know what he would command 5 minutes from now, spies became utterly useless against General Johns tactics. Even after placing multiple spies in the inner circle of General John their information was of little use.

General Paul later tried to abolish or at least reduce the applied randomness, but after losing a single battle with the new tactics, the military quickly resumed the "Doctrine of RNGesus".

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    $\begingroup$ en.wikipedia.org/wiki/Two_Generals%27_Problem is also never an issue when there's nothing to coordinate in the first place. Their border ends up being such a weird mess with areas jutting out because some generals did end up succeeding, which also discourages any "calculated" attack. $\endgroup$ Commented Nov 5 at 2:52
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History of bribery and favouritism

In an "easy" battle, the front ranks will get glory and first choice of loot. (Note that it has only been in very modern times that there has been even a pretence of restricting or stopping looting, throughout most of history soldiers' wages have been so low that loot was the only chance of truly gaining wealth.) Conversely, in a "hard" battle, the front rank/s will take significant casualties even if all goes well and have very little chance of survival in a rout. Historically, the chances of being in a "good" position (ie one that contributed to wealth and/or survival) in what I'll call the "squareheads" were almost entirely dependent on money or favours being provided to the person who determined which position each soldier would occupy in a square.

Eventually, the levels of bribery and institutionalised corruption exceeded what the military and society would tolerate. In order to avoid any possibility of such corruption occurring in future, positions within a square for the next day were determined by random allocation. (Devise your own gruesome penalty for anyone who attempts to make the allocation less random.)

The one (quite minor) advantage of this system is that regardless of what numbers are available or casualties have occurred, there is no need to worry about how to reallocate people between squads or platoons etc because there is no subgroup, just "the square".

The most massive disadvantage of this system is that people are not spherical cows and you cannot just plug people into a random spot in a square formation in between random strangers and expect them to fight effectively - even more so because this type of big formation absolutely depended on the file leaders to maintain coherence and now the people on each end of each file are completely random. The comradeship within a file/squad is absolutely crucial to military morale and effective performance.

The second-most massive disadvantage of this system is that there must be lower level groupings for administration and individual tasks (ie squads, platoons, companies etc) but their members will be scattered randomly all through the big square, making it impossible for any of the sub-commanders to even know who is still alive and functional, let alone redistribute ammunition, water and food to them or get them to undertake a task that needs less than one big square.

While you do not want an answer of "it works because their enemies are more moronic", unfortunately that is the only answer that will apply if they are fighting a force of their peers. However, they may not be fighting a force of their peers - their enemies may be vastly outnumbered, massively overwhelmed technologically and/or really bad at logistics. Possibly the squareheads rely on inflicting casualties from their (suboptimally shaped) square forts until they have an overwhelming numerical advantage and only then think about taking to the open field.

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  • $\begingroup$ I was thinking of a very flat structure where anyone assigned to the edge and corners of the square are automatically designated file leaders and everyone in a square to begin with would have had some training already on how to cope if they get assigned as a file leader. $\endgroup$ Commented Nov 4 at 19:37
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    $\begingroup$ Ideally everyone in the military is trained to act one level up, but it is likely that the number of raw recruits will vastly outnumber the experienced troops ready to act as file leaders (since anyone who can get out of the madhouse will do so as soon as possible or be killed/injured) which means that the probability is that file leaders will not be competent to act as such. Flat structures do not work well since not everyone is equally competent or even trainable to take on every role, speaking from both military and civillian experience. $\endgroup$ Commented Nov 5 at 4:11
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    $\begingroup$ @user119041 The military using a flat structure is very at odds with the strict hierarchy used by the rest of the society $\endgroup$ Commented Nov 5 at 17:42
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"The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis."

This is a quote supposedly attributed to either a German or Soviet officer.

And herein lies I think the answer - that is to say, that the Military believes that there since War itself is random there needs to be a little bit of randomness within the ranks to account for this.

Why would they think this? Well, if you want a silly and inexplicable things in your Military - make it a Tradition, usually with a link to either:

  • A Famous victory
  • A Famous Defeat
  • Something to do with the Monarch (bonus points if it involves the Monarch being drunk)

In this case - a Famous victory whereby the Monarch was so sloshed they kept forgetting what order to put the Men in, resulted in a Square that was all gumbled up, however, when the Enemy tried to flank and do other shenanigens, because of the random, distributed nature of the weaponary - they were not so easily flanked and could repulse the attack.

Subsequent engagements using this tactic show that whilst there is a decrease in outright effectiveness, the flexibility that this semi-random setup gives makes up for it - which is why it has become standard military doctrine.

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Everyone must be ready for anything.

War is chaos. They don't like that. They want to cope. They choose to cope by having soldiers ready for anything.

Perhaps for the more specialized units, the soldiers cope by exchanging names. If John must do this duty, the guy who does this duty is John until lots are drawn again. (This of course depends on how comic the story is, how dark, and exactly in what ways it is darkly comic.)

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Political reasons

So, going with the dark comedy theme.

In its wars, your empire usually enjoys two advantages. First, large population and fairly advanced beureacracy, resulting in always having overall numerical superiority over its enemies. Second, its cavalry is generally far superior to its enemies. The cuirassiers, mostly drafted from lesser nobility, are eager for glory, have excellent horses and the best (and shiniest) armour.

In battle, your empire/nation uses a sort of hammer and anvil tactics. The numerous infantry in rigid pike squares is the anvil, its job is mostly to tie down the enemy and not lose too many men in the process. Meanwhile the cavalry routs the opposing cavalry, then together with mobile artillery wheels round the back and attacks the enemy from behind, which usually wins the battle.

The military commanders are of course always drafted from nobility. Getting a cavalry of artillery command is far more prestigious, so infantry commanders tend to be, let's say, a lot less capable.

The problem is, the peasants and burghers drafted in the infantry don't like the idea of getting killed because of moronic orders given by their noble commanders. So some of them start to self-organise and pick sort of informal commanders from their own ranks. This is of course completely scandalous and totally undermines the established hierarchy. Only those of noble birth must have any sort of military command.

So the empire fights this practice and way they can. Anyone found to engage in this practice is subject to immediate court-martial, but since the chance of dying is pretty high anyway it's not very effective. So one of the things they try is to randomly rotate the soldiers in formations, to reduce the chance of them getting to know their formation mates too well and starting to organise themselves.

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    $\begingroup$ What is beureacracy, bureaucratically organized chaos? $\endgroup$ Commented Nov 5 at 20:21
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Unique order of command and battle position depends on ranking

This nation is very very hierarchal

I recommend to use this detail and take it to the extreme. They don't just have the common military rankings, e.g. general, colonel etc. but in battle they are also required to have a unique ranking among soldiers of the same military rank. To fit this into your setting this should not be needed outside of battle but only during battle for whatever comedic reason (e.g. the monarch wants to be able to ask any group of remaining soldiers who their leader is).

So how to efficiently distribute the minor ranking among equal ranked solders?
Yes, random distribution.

The next important detail on this is to have the formations based on the ranking - the more important soldiers need to be on more secure positions than the less important soldiers.
For example the lowest ranks are on the corners, the highest ranks are in the middle in an exactly predefined manner.

For comedic reasons, the importance is based purely on the ranking and not on the profession or skill (e.g. the one who made up that idea wasn't aware that specializations are important, the most important thing is that the leaders are secure).

The only drawback on this idea (except for the poor soldiers) is that soldiers with a higher military rank might stay on the same position when there is only one per group.

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Standardized combined arms warfare is was less common than you think

While video games tell us that the ancient armies were these highly structured and uniform armies, this was not actually the case. Before the Macedonian Empire pioneered the idea of combined arms warfare, most armies were just a bunch of guys who showed up with their own weapons and fought like a vaguely organized mob with a mix of weapons. In some cases a culture would develop semi-homogeneous armaments like a spear of some general length, one of many styles of short sword, a shield of an approximate size, and maybe armor, maybe not... but even in this, there was not as standardized as we often imagine. It was not until the rise of professional armies that this really stopped being true.

In your army, there is no such thing as a pikeman, a legionary, or shock troopers. There are people who own some combination of spears, swords, shields, etc. As long as you avoid overly specialized weapons like 20ft pikes, there is absolutely nothing historically inaccurate about such unstructured mix of arms. Even a musketeer being in the back could make since if you think of it like a republic era legion where the idea is still that everyone is just "infantry" and if someone shows up with a fance side-arm like a musket, that's their choice.

When you understand this, the idea of rank and file by lottery makes a lot more since.

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