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Questions tagged [simulation]

For questions relating primarily to simulation in RPGs, the aim to approximate situations, creatures, or actions in a realistic-seeming manner, as a primary focus or virtue of an RPG.

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24 votes
8 answers
5k views

In the new rules it says: Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real ...
Kvothe's user avatar
  • 629
34 votes
4 answers
10k views

In multiple questions that deal with how the rules lead to outcomes that differ from what one would expect from real-world physics, answers make the point that "D&D is not a physics ...
Nobody the Hobgoblin's user avatar
1 vote
2 answers
774 views

Since some spells (such as enlarge/reduce) seem to reduce or increase the amount of mass that is present in game-play with no explanation as to how this happens, some interpret that to mean that ...
Valley Lad's user avatar
  • 7,763
8 votes
1 answer
15k views

On PHB p182: When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make ...
JWT's user avatar
  • 7,186
5 votes
6 answers
2k views

I am looking for an RPG which has the following: This game has "heroic-style" play. This means the characters are special because of the situations they're in, not because of some ability to do stuff. ...
PipperChip's user avatar
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13 votes
5 answers
1k views

As the title says, would the GURPS system be a good choice for a non-magic campaign that has a tech level roughly equivalent to earth Europe's 19th century and a focus on roleplaying rather than ...
dot_Sp0T's user avatar
  • 911
4 votes
3 answers
4k views

Is there any good application for Windows, where can I have combat map, something like figures and maybe some tracker (HP, initiative, etc.) where can I try out some combat situations in Pathfinder ...
Ryoto's user avatar
  • 817
7 votes
4 answers
4k views

I'm a fan of D20 systems, but the way hit points works always seemed kind of odd. The characters obviously can't develop an ability to take more stab wounds as they gain experience. So that means ...
user8626's user avatar
  • 203
58 votes
13 answers
18k views

One of the long-standing settings our group keeps returning to is classic medieval fantasy. (Examples are MERP, Rolemaster, The Dark Eye -- But this question is aimed to be system agnostic and is ...
fgysin's user avatar
  • 10.6k
33 votes
5 answers
24k views

I just don't understand how attacking someone from higher ground is an advantage in melee combat. I always think of two examples where I can't see this to be an advantage. Example 1: A kung-fu fight ...
user avatar
12 votes
6 answers
5k views

I'm looking for a dice mechanic that supports a particular type of realistic feel. In particular, I'd like to find one where any task could potentially be rolled for without generating absurd results ...
Ichoran's user avatar
  • 4,599