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Questions tagged [conditions]

For questions about conditions suffered by a creature, typically negative and as a result of an enemy's actions during combat.

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Compulsion by Divine Inspiration The salient divine ability Divine Inspiration can impose any of four apparently instantaneous mind-affecting compulsion effects (frenzy, rage, love, or desire), and no ...
user90413's user avatar
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8 votes
3 answers
1k views

I want to start a new campaign with the player characters (who don't know each-other) awakening from a Stasis effect or similar, unaware of how they got there, where they are, or why they're there. I ...
Monty Wild's user avatar
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Lets say a character has cast the See Invisibility spell on themself. If they become blinded, would they still be able to see their invisible target? See Invisibility: For the duration, you see ...
jakeisodd's user avatar
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10 votes
3 answers
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From the Rules Glossary (emphasis mine): Blindsight If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t ...
Painful's user avatar
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10 votes
1 answer
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I had a situation come up in a game and need some guidance. I had an Alchemist get knocked down to 0HP and gain Dying 1. He did his saving throws and went to Dying 2. One of the other characters ...
Micah Hardman's user avatar
1 vote
1 answer
216 views

The Specter's Life Drain says: [...] If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken. Many monsters have similar actions or traits that affect ...
Tarod's user avatar
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6 votes
2 answers
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A clone effect generates "an inert duplicate of a creature"... "a soulless bit of inert flesh, which rots if not preserved." The Dead condition is defined in part as, "The ...
nijineko's user avatar
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11 votes
2 answers
1k views

With the new wording for Sanctuary in the 2024 Player's Handbook it states that "the spell ends if the warded creature makes an attack roll, casts a spell or deals damage." With the idea of ...
RoastPlatypus70's user avatar
10 votes
1 answer
1k views

The water elemental has a Whelm action that says: Whelm (Recharge 4–6). Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) ...
Nobody the Hobgoblin's user avatar
2 votes
2 answers
947 views

Mind blank Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed ...
crystalkalem's user avatar
3 votes
1 answer
125 views

During our last session the Wizard cast the Animate objects spell on 10 Electrum coins. A few rounds later, one of those coins was petrified by a Gorgon (the DM pointed out that for the duration of ...
sigmud's user avatar
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1 vote
1 answer
346 views

Grappling and Shoving are no longer initiated with contested ability checks. Instead, they require a strength or dexterity saving throw. Intuitively, I might imagine that certain conditions would ...
nonymous's user avatar
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3 votes
1 answer
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I am playing Pathfinder 1e and i had this thought... If I have a non magical tool, armor or weapon and it has Broken condition. Is it possible to cast Masterwork Transformation spell on it to remove ...
WobblerJack's user avatar
13 votes
2 answers
925 views

The party is fighting a narzugon. In addition to the three attacks per round that it makes, its statblock states that it also uses its Terrifying Command ability: Each creature within 60 feet of the ...
aaron9eee's user avatar
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14 votes
2 answers
3k views

In a one-shot my DM ran, one of the other players decided to play as a high elf that thought they were a cat and ended up being a drunk 'cat'. I asked if I could use Lesser Restoration to cure the ...
Tasi's user avatar
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-3 votes
1 answer
261 views

I have the homebrew spell "Breath of the last love". I was given the status of "stunned" for 1 turn. Can I remove the status of stunned using this spell, or can I use it again? The ...
RUffinAD's user avatar
5 votes
0 answers
63 views

Recently I was running a game and my players were in a fight with a Young Red Dragon that was climbing a wall. One of my players was able to inflict the prone condition on it. We then had the ...
ItsScottish's user avatar
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-3 votes
2 answers
342 views

I wonder if, within RAW, Major Image could replicate/induce following effects: Blinded (all you see is white emptiness around you or dense fog or pure darkness), Deafened (you hear noise so loud, ...
Nec Xelos's user avatar
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5 votes
4 answers
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Preferably permanently and without losing class abilities. I tried searching for this immunity, through races, feats and backgrounds, but so far only found the moon druid's transformation into an ...
Matheus Lacerda's user avatar
4 votes
1 answer
177 views

This question came about in response to a debate relating to this answer, wherein I stipulated that the effects of the Warp Mind spell are not immediately obvious to your allies. The reasoning I had ...
Pyrotechnical's user avatar
2 votes
1 answer
447 views

If a PC is being “restrained” by a creature - could the restraining creature also in turn be “restrained” by a different PC / creature? And, would doing so break the initial restraint on the PC, or ...
dot_jpg's user avatar
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7 votes
3 answers
1k views

I am planning an encounter against different Ogres (Half-Ogre, Ogre, Ogre Battering Ram...). During the fight, the Ogres are drunk and suffer the poisoned condition (disadvantage on attack rolls and ...
00koeffers's user avatar
13 votes
1 answer
1k views

Can a Medusa's Gaze attack, say, petrify a Stone Giant? For example a Fire Giant is immune from Fire, the same for Frost giants for cold etc. It seams to follow that a stone giant should have immunity ...
Bucket's user avatar
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3 votes
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This is a homebrew review request for the "dying"-condition, but the different exhaustion plays a part in that. Exhaustion: There are 10 levels of exhaustion, each level of exhaustion a ...
fraenzz's user avatar
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10 votes
2 answers
5k views

Player spells or abilities that cause conditions always have a duration or cure style attached - poison and disease have their own rules, or casting Befuddle to cause the target to be clumsy & ...
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