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How should I modify the "Mob attacks" table (DMG 250) when the attacking mob has an advantage? Isn't a flat +5 bonus too generous?

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2 Answers 2

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The numbers in the DMG result from calculating the probability of a hit and then seeing how many attacks are needed to produce one hit on average. For example if a creature needs to roll 17 to hit, it has a 20% chance or 1 in 5. So if 5 creatures attack 1 will hit in average. If you make the same calculations with advantage (rounding 1/chance to hit) you get this scale:

d20 roll needed Attackers per hit
1–10 1
11–16 2
17 3
18 4
19 5
20 10

With Disadvantage:

d20 roll needed Attackers per hit
1–3 1
4–8 2
9–10 3
11 4
12 5
13 6
14 8
15 11
16 16
17 25
18 44
19 100
20 400

If you compare this with +5/-5 you will see that it the case of Advantage the flat bonus would be much more [ehem] advantageous for mobs with a low chance of hitting. Needing a 20 would become needing a 15. The DMG would then give a hit per 4 attackers where the full calculation shows you would need 10. Also if you apply -5 for Disadvantage, a mob that needs 16 or more to hit would have zero chance. This is not really a practical concern as 16 or more enemies can rarely surround a PC, but still a theoretical difference.

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Basically, I think it comes down to consider a mob as double their number for advantage, or half their number for disadvantage.

With this method though, in some cases in which a mob has advantage, the hits may exceed the total creature in the mob, so be aware and tune it down to a number of hits equivalent to the total of creatures in the mob.

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