Skip to main content

Questions tagged [unity-dots]

Questions about the Data-Oriented Tech Stack for the Unity Engine, including the new Entity-Component-System architecture, the Burst compiler and the Job system.

Filter by
Sorted by
Tagged with
0 votes
1 answer
36 views

My player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, GameObject was found though. <...
UNREAL's user avatar
  • 1
0 votes
0 answers
100 views

I stuck in the problem that my entites are not showing. I found Entities graphic rendering sample for runtime it perfectly worked. But when i am integrating its code, there is no luck. Please tell me ...
Muhammad Faizan Khan's user avatar
0 votes
0 answers
150 views

package versions I'm using: Entities: com.unity.entities Version 0.51.1-preview.21 Documentation URL: https://docs.unity3d.com/Packages/[email protected]/manual/index.html Physics: com.unity....
rasputin's user avatar
0 votes
0 answers
150 views

I am quite new to Unity ECS and am trying to instantiate a few thousand entities based on positions stored in a .csv file. The file format can of course change, if that helps. My problem is to import ...
kugelblytz's user avatar
1 vote
0 answers
519 views

I'm attempting to create an unlit billboard shader for use in DOTS. I'm using quads to host the material (Some regular, some DOTS for comparison purposes) I've cribbed together something from this ...
Basic's user avatar
  • 1,287
1 vote
0 answers
295 views

I'll go straight to the point: I'm getting many errors when installing Hybrid Renderer for my DOTS project. I have no idea what to do. I haven't installed any other packages because there were already ...
Pedro Heck's user avatar
0 votes
1 answer
2k views

I'm interested in learning how to spawn entities from prefabs (from a monobehaviour) at random locations in a scene on a key press. Similar to this video, I'd like to instantiate these objects ...
Mav's user avatar
  • 99
0 votes
2 answers
812 views

Note: I am using the Unity DOTS ECS framework, which contains less maths functions, but I can probably implement the same functions from standard unity if the code is public. This question is not ...
Daniel Vernall's user avatar
2 votes
1 answer
2k views

I have a NativeArray which stays alive during the whole game, using the Persistent allocator. Should I dispose it inside an <...
starikcetin's user avatar
  • 5,333
0 votes
2 answers
1k views

Posting this here because I spent several days trying to figure out why I couldn't rotate my entities the way I wanted to in Unity. For a little bit of background, I'm creating a flight dynamics model ...
Mav's user avatar
  • 99
3 votes
1 answer
4k views

I am creating a game using the new Data-Oriented Tech Stack (DOTS). I am using Entities with the PhysicsShape and PhysicsBody authoring components of the new Physics package. Some of my PhysicsShape ...
Philipp's user avatar
  • 123k
1 vote
1 answer
1k views

I'm just learning the new Unity ecs and trying to change the size (scale) of an entity. Everything works fine, I can change the rotation, the position but not the scale. I'm wondering why. I did ...
theoretisch's user avatar
1 vote
0 answers
523 views

I'm using Unity ECS entities to draw out some tiles. I would like to determine the layer (or sortOrder) of the rendered tile so that if a tile is placed over another at the same position, the tile ...
dolyth's user avatar
  • 445
1 vote
1 answer
2k views

Was working on ECS and following the tutorials by Mike Geig in Unite Copenhagen on YouTube(https://youtu.be/BNMrevfB6Q0), and understood that unity automatically converts transforms, mesh renderers ...
Gozmetaiemax's user avatar
0 votes
0 answers
1k views

I'm trying to make a game with Unity's ECS and Job System. I came across the issue where, Convert To Entity does not support Skinned Mesh Renderer. It does not render the mesh. I need it for ...
JekasG's user avatar
  • 409