Questions tagged [patching]
The patching tag has no summary.
21 questions
1
vote
0
answers
57
views
Minimizing patch size with Addressables
I'm working on a cross-platform Unity game for release on mobile and on a console. Our game content is all loaded through Addressables. We want to leverage Addressables to minimize the size of patches ...
1
vote
1
answer
8k
views
How can I make an update patch for a Unity game on Windows?
I ran into trouble making a PC game using Unity.
If I try to update my game, I can't a update the C# scripts (because AssetBundles don't include C# scripts)
So I think I'll need to use a server and ...
1
vote
0
answers
38
views
How to make an additional in-game content download (patching) for first time launching the Mobile Store Game?
this is a pretty common but I googled everywhere and nothing.
When there is a game with very big download size, more than 500MB for example,
I often saw that the additional game content is being ...
5
votes
2
answers
1k
views
Making an auto patcher
I'm currently in the last phases of an original release for my upcoming risk game - I'm looking at making a patching system to autopatch the game.
My current concept for it is-
1: Player opens the ...
3
votes
3
answers
3k
views
In GameMaker Studio, how can I make an auto-updater for my game?
I would like to let players update their copy of my game by clicking a button, which would:
Check for updates
Download the update
Prompt the user to restart the game
I want to do this because my ...
10
votes
6
answers
4k
views
How can I maintain saved game backward compatibility?
I have a complex sim game I want to add save game functionality to. I'll be updating it with new features continually after release.
How can I make sure my updates don't break existing save games? ...
6
votes
2
answers
665
views
How do "community patches" for commercial games work?
For a lot of games, mostly role-playing games (Gothic 3, Oblivion, Skyrim, Titan Quest to name a few), there exist community patches. So, patches that are made by the communities, not by the ...
37
votes
4
answers
10k
views
How do patches in games work?
Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix.
My question is how do these work?
Sometimes the patch files are a few megabytes in size. ...
4
votes
1
answer
680
views
How does Starcraft 2 load its metadata?
Lets say you are playing Starcraft 2 melee map. The game loads the map.
Melee maps have the following dependencies:
Liberty (Mod)
Liberty Multi (Mod)
I think the game engine will load the data from ...
14
votes
3
answers
1k
views
PC game update systems [closed]
I've almost finished a PC game (I'm releasing it in a day or two). I'd like a way to easily release patches over the net in case I find a bug in the game right after release, or in case I want to add ...
10
votes
3
answers
2k
views
How do you design a record/replay system for a frequently changing game?
I'm working in a free MMORPG and I have a problem.
I'm (with other people) developing a video recording system for the game. The idea is basically: we record all the packages sent & received with ...