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1 vote
0 answers
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I'm working on a cross-platform Unity game for release on mobile and on a console. Our game content is all loaded through Addressables. We want to leverage Addressables to minimize the size of patches ...
Kevin's user avatar
  • 6,946
1 vote
1 answer
8k views

I ran into trouble making a PC game using Unity. If I try to update my game, I can't a update the C# scripts (because AssetBundles don't include C# scripts) So I think I'll need to use a server and ...
더블에이트게임즈's user avatar
1 vote
0 answers
38 views

this is a pretty common but I googled everywhere and nothing. When there is a game with very big download size, more than 500MB for example, I often saw that the additional game content is being ...
elliotching's user avatar
5 votes
2 answers
1k views

I'm currently in the last phases of an original release for my upcoming risk game - I'm looking at making a patching system to autopatch the game. My current concept for it is- 1: Player opens the ...
Charles's user avatar
  • 153
3 votes
3 answers
3k views

I would like to let players update their copy of my game by clicking a button, which would: Check for updates Download the update Prompt the user to restart the game I want to do this because my ...
user61819's user avatar
10 votes
6 answers
4k views

I have a complex sim game I want to add save game functionality to. I'll be updating it with new features continually after release. How can I make sure my updates don't break existing save games? ...
Rye bread's user avatar
  • 298
6 votes
2 answers
665 views

For a lot of games, mostly role-playing games (Gothic 3, Oblivion, Skyrim, Titan Quest to name a few), there exist community patches. So, patches that are made by the communities, not by the ...
Foo Bar's user avatar
  • 161
37 votes
4 answers
10k views

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. ...
MulletDevil's user avatar
4 votes
1 answer
680 views

Lets say you are playing Starcraft 2 melee map. The game loads the map. Melee maps have the following dependencies: Liberty (Mod) Liberty Multi (Mod) I think the game engine will load the data from ...
chobok's user avatar
  • 159
14 votes
3 answers
1k views

I've almost finished a PC game (I'm releasing it in a day or two). I'd like a way to easily release patches over the net in case I find a bug in the game right after release, or in case I want to add ...
QAH's user avatar
  • 441
10 votes
3 answers
2k views

I'm working in a free MMORPG and I have a problem. I'm (with other people) developing a video recording system for the game. The idea is basically: we record all the packages sent & received with ...
Marco's user avatar
  • 203