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Questions tagged [jmonkeyengine]

jMonkeyEngine is a 3D game engine written in and for Java.

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I'm using HillHeightMap to generate a heightmap. I found a way to generate an alphamap based on a heightmap. This is how I create the material ...
Jason Crosby's user avatar
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I'm trying to use a font with a larger size in a ttf file using nifty GUI. All questions and answers I've seen are concerned with making fonts in fnt fonts in a different size, but the size I want to ...
Teeracroptus's user avatar
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So I’m playing around with drag and drop with Nifty and I have the drag working. I don’t have a drop set up yet as I’m just trying to get the dragging working at the moment. For the purposes of my ...
Jason Crosby's user avatar
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2 answers
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I've figured out how to render a GIF image using this library as follows: ...
T145's user avatar
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Im new to nifty and Im trying to change text control using nifty in JME application following this tutorial. Below is my TextRenderer code: ...
Crawler's user avatar
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I'm new to nifty. I am trying to learn how to create nifty GUI in JMonkey Engine game. I'm going through tutorials and tried to run project. Project runs fine but I get following error when I tried to ...
Crawler's user avatar
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In JMonkeyEngine, given any view direction Vector3f instance, I'd like to get a new vector facing the nearest x or z axis (positive or negative), with y set to 0. For example ...
Yanick Rochon's user avatar
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1 answer
405 views

I am currently developing a Puzzle/RPG game which works a little bit like Minesweeper. You have a Field of Tiles and 2, 3 or 4 different colors from which you can choose. Now you have to uncover tiles ...
M0rgenstern's user avatar
3 votes
1 answer
264 views

So I am trying to learn jMonkey, I have understood everything so far, and I thought I understood how to make objects solid, so things can't go through each other. When I create my Collision shapes, I ...
Méntoss's user avatar
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I'm looking for some way (tutorial, library or build in option) to draw texture on JMonkey in real time. So I have 2 images one a normal texture that is fairly big(4000x4000) and another much smaller ...
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Take a look at the picture. I've got a camera(brown) and its ray(red). As I know ray has a direction and unlimited length(if you don't set it yourself). But now I need to determine ray's vector that ...
Tony's user avatar
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1 answer
2k views

I can successfully create the object, but it can't be attached to the rootNode. What can I do to make the line appear? I'll also would like to know how to reverse the effect(making it disappear) ...
Stync's user avatar
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I need to make a scrolling 3D text, which is not a gui. I have a 3d box display over which I should render a long scrolling text. I can render and move text, but how do I cut/make invisible the part ...
DLabinac's user avatar
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I’ve been trying out Java Monkey’s multi threading recently via the wiki’s tutorial. Since I just wanted to test a prototype clinet, I made a program which creates some cubes using the ‘Cubes’ library ...
user44973's user avatar
4 votes
1 answer
1k views

I am learning jMonkeyEngine by making some small games with it. I have a simple rectangular cube that I want the player to be able to roll around the game world. When he presses the arrow keys, the ...
Martin Rohwedder's user avatar
1 vote
3 answers
549 views

First off, I am very new to jMonkeyEngine 3 and still learning. Not exactly sure what could be causing my snowman to have already been rotated before import. I created him in blender and it was facing ...
gemurdock's user avatar
2 votes
1 answer
271 views

I created a blender file and then converted it into the j3o file. The only way to load the 3d structure in the game is through a Spacial object: ...
Fab's user avatar
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1 answer
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How can i wrap a texture (for ex a 4x4 pixels) on a box (1x1x1) in such a way that the texture is repeated and not enlarged to cover all the surface. ...
Fab's user avatar
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1 answer
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Can I just share the jMonkeyEngine code and keep my code closed or would I have to make my game open as well? Sorry if this is a noob question.
Pepelluepe's user avatar
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1 answer
241 views

In my game, the user has to click at a point to place an object (mesh). I can cast a ray and find the horizontal point where the object can be translated and then attached to rootNode to display it. ...
simar's user avatar
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2 votes
2 answers
897 views

I have started to learn game development, using the jMonkey engine. I am able to create single tile of terrain using TerrainQuad, but in the next step, I'm stuck at ...
nightcrawler23's user avatar
6 votes
2 answers
907 views

I'm attempting to represent a procedurally generated world in a scene graph, specifically in the Jmonkey engine (Jme3). To make this managable I have broken up the world into smaller chunks. Each ...
Feone's user avatar
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1 vote
0 answers
430 views

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor and/...
planschmuh's user avatar
2 votes
1 answer
886 views

I am new to JME3 game engine but I know Android XML GUI layouts pretty good. I have a simple layout here and I cant figure out what is wrong. Here is my XML code: ...
Jason Crosby's user avatar
2 votes
2 answers
379 views

Currently I use XML to store specific information to correctly load a few things such as a list of specfied characters, scenes and music, Once more I use JAXB in combination with standard compression/...
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