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I'm trying to replicate some animation concepts of particles with force fields in order to generate a vertical beam of particles going upwards, except they can experience "turbulences" at ...
Jeremy Baltigon's user avatar
1 vote
1 answer
324 views

I'm trying to figure out why my translucent material doesn't get affected by post process material in Unreal Engine. Is there a way to override this? I've tried checking the Custom Render Depth Pass ...
Edin Mustafić's user avatar
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1 answer
121 views

I've written a 2d ball to ball particle collision and detection system using Verlet integration. This means my balls are using a "previous position" and "position" (As opposed to a ...
SupaGu's user avatar
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1 answer
60 views

I have a simple particle square that I want to move with the mouse movement, mapped to -1 to 1, in such a way that its bottom left point sticks to the cursor. This is fairly easy in vertex shade where ...
Mr.Coder's user avatar
  • 437
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0 answers
83 views

I am trying to communicate with a battery charge controller via RS-485 ModBus RTU half-duplex communication. I am using a Particle Argon and this RS-485 transciever. I can see that the Tx packet is ...
afry's user avatar
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1 answer
89 views

This is my current output: Torus with crooked edges As you can see, the edges are “blocky”. This is already using round particles through discarding pixels in the Points material custom fragment ...
Nameless's user avatar
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73 views

I'm currently trying to create a 2d Box with one particle inside, which moves with a certain velocity and "bounces off" at the walls. I'm using python and Matplotlib. Everytime I try to ...
Lukas528491's user avatar
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1 answer
82 views

I have a shaders that distorts space and particles generated with a VF (Visual Effect), the shaders are applied to a plane. Initially both the plane and the VF were in the "Default" layer, ...
John Travolt's user avatar
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1 answer
169 views

I'm honestly at a loss as to why my question is being called a duplicate as all the other examples show how to sort a variable within a struct. I am trying to sort a variable within a struct based on ...
Rich95's user avatar
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1 vote
0 answers
569 views

i am upgrading my angular 11.0.2 ngx-admin dashboard project to Angular 15.2.9 during package update i got following error Error: node_modules/ng-particles/lib/ng-particles.component.d.ts:18:89 - ...
AG Mohamed's user avatar
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1 answer
868 views

I'm trying to use the tsParticles (specifically the react-tsparticles) with the latest version of Next.js so far, but when I copy and paste the particle.json e bind it to the <Particles/> ...
Douglas Ferreira's user avatar
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1 answer
81 views

I have an agglomerate that contains 3 primary particles. All the particles have the same size. This is the coordination of each particle: 1: [-0.000215830119981885 0.00580096069141 0....
fatemeh's user avatar
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1 answer
226 views

I'm trying to make a simple animation of brownian motion for some particles on a box, and although I think I'm not far away from achieving it, I keep getting the same error: 'FuncAnimation' object has ...
Víctor López's user avatar
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1 answer
273 views

I have an issue with particles not showing up when facing the z-axis in Unity. Youtube record I tried to rotate it and change the shape option but still the particle is invisible on the z axis. I ...
AdHoc's user avatar
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0 votes
1 answer
95 views

So the setup is the following: I have RX and TX pins of a ATMEGA8535 connected to the corresponding pins on a Particle (a bidirectional logic level converter is in between to not fry the Particle). ...
M_Kotamech's user avatar
0 votes
2 answers
723 views

I'm using ReactJS Particles and after a while, it becomes very very fast and annoying to the eye. I need help the time is not always the same sometimes it happens after 15 minutes sometimes less ...
Saad Hisham's user avatar
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1 answer
90 views

I am developing a simple time-based particle system. One aspect I’m working on is an attractor. This works fine but I am having difficulty making the particle stop once it reaches the attractor. The ...
Rich95's user avatar
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1 answer
987 views

I'm using react-particles and I would like to create the same behavior as shown in this CodePen: https://codepen.io/franky/pen/LGMWPK. This means that on mouseover, I would like to have a single ...
Teamol's user avatar
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2 votes
0 answers
304 views

I am using the tsParticles firework preset but I don't want any sound effects nor the audio controls that appear at the upper-right. The fireworks preset comes with an option to disable sound, but it ...
Josh's user avatar
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1 vote
1 answer
594 views

Hello :) I want to render particles from liblary text Its totally basic example from this tutorial in link. But i Have this weird problem in console... enter error image description here I can Show ...
Dariusz Szymczak's user avatar
1 vote
0 answers
303 views

I am learing gamedev using HTML 5 Canvas and while writing my second game I got strange problem. Long story short: I create particles based on enemy size when projectile and enemy collide and than I ...
Konrad's user avatar
  • 163
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0 answers
89 views

I'm having a rendering issue for 3d particles created with the flame particle editor in libgdx. I'm using a particle system to render 3d particles created with flame, I followed the tutorial in the ...
Alfredo Grande's user avatar
0 votes
1 answer
4k views

I am making a defense game. Since the concept of the game is Christmas, we are using Christmas-specific particles, but since the number of sprites used for particles is so small, we need a way to ...
권찬영's user avatar
1 vote
0 answers
239 views

I have been trying to find the trajectories of the particles but I'm unable to do it. There are different particles in like the 10th frame and the 20th frame. These particles are moving in and out of ...
tushar mehta's user avatar
2 votes
0 answers
41 views

Initial Data d = {'RedVal':[1,1.1,2,1.5,1.7,2,1,1.1,2,1,1.1,2,2.6,2.5,2.4,2.5], 'GreenVal':[1,1.1,1.1,1,1.1,1.7,1,1.1,1.5,1,1.9,3,2.8,2.7,2.6,2.5],'Frame':[0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3],'Particle':[...
k07's user avatar
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