774 questions
0
votes
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answers
54
views
Pygame particles force fields swirly effects
I'm trying to replicate some animation concepts of particles with force fields in order to generate a vertical beam of particles going upwards, except they can experience "turbulences" at ...
1
vote
1
answer
324
views
Translucent material not affected by post process in Unreal Engine 5
I'm trying to figure out why my translucent material doesn't get affected by post process material in Unreal Engine. Is there a way to override this?
I've tried checking the Custom Render Depth Pass ...
0
votes
1
answer
121
views
parallel verlet ball to ball collision detection handling
I've written a 2d ball to ball particle collision and detection system using Verlet integration.
This means my balls are using a "previous position" and "position" (As opposed to a ...
0
votes
1
answer
60
views
Webgl: Maintaining particle positions with mouse offsets in GPGPU
I have a simple particle square that I want to move with the mouse movement, mapped to -1 to 1, in such a way that its bottom left point sticks to the cursor.
This is fairly easy in vertex shade where ...
0
votes
0
answers
83
views
Rs-485 and Modbus Master
I am trying to communicate with a battery charge controller via RS-485 ModBus RTU half-duplex communication. I am using a Particle Argon and this RS-485 transciever. I can see that the Tx packet is ...
0
votes
1
answer
89
views
How to get sharp edge with particles
This is my current output:
Torus with crooked edges
As you can see, the edges are “blocky”.
This is already using round particles through discarding pixels in the Points material custom fragment ...
0
votes
0
answers
73
views
Particle in a Box not moving
I'm currently trying to create a 2d Box with one particle inside, which moves with a certain velocity and "bounces off" at the walls. I'm using python and Matplotlib. Everytime I try to ...
0
votes
1
answer
82
views
Unity3D, How sort layer rendering
I have a shaders that distorts space and particles generated with a VF (Visual Effect), the shaders are applied to a plane.
Initially both the plane and the VF were in the "Default" layer, ...
0
votes
1
answer
169
views
How to use std::sort to loop through one variable within a struct and rearrange another?
I'm honestly at a loss as to why my question is being called a duplicate as all the other examples show how to sort a variable within a struct. I am trying to sort a variable within a struct based on ...
1
vote
0
answers
569
views
ng-particle options signature not miss matched Error
i am upgrading my angular 11.0.2 ngx-admin dashboard project to Angular 15.2.9
during package update i got following error
Error: node_modules/ng-particles/lib/ng-particles.component.d.ts:18:89 - ...
0
votes
1
answer
868
views
tsParticles hexagons preset is not working properly
I'm trying to use the tsParticles (specifically the react-tsparticles) with the latest version of Next.js so far, but when I copy and paste the particle.json e bind it to the <Particles/> ...
0
votes
1
answer
81
views
How can I calculate the gyration radius of one agglomerates?
I have an agglomerate that contains 3 primary particles. All the particles have the same size. This is the coordination of each particle:
1: [-0.000215830119981885 0.00580096069141 0....
0
votes
1
answer
226
views
Problem with brownian motion simulation in Python
I'm trying to make a simple animation of brownian motion for some particles on a box, and although I think I'm not far away from achieving it, I keep getting the same error: 'FuncAnimation' object has ...
-2
votes
1
answer
273
views
I have an issue with particles not showing up when facing the z-axis in Unity
I have an issue with particles not showing up when facing the z-axis in Unity.
Youtube record
I tried to rotate it and change the shape option but still the particle is invisible on the z axis.
I ...
0
votes
1
answer
95
views
How to fix UART communication between a Particle and ATMEGA8535
So the setup is the following: I have RX and TX pins of a ATMEGA8535 connected to the corresponding pins on a Particle (a bidirectional logic level converter is in between to not fry the Particle). ...
0
votes
2
answers
723
views
I'm using ReactJS Particles and after a while it becomes very very fast and annoying to eye
I'm using ReactJS Particles and after a while, it becomes very very fast and annoying to the eye. I need help the time is not always the same sometimes it happens after 15 minutes sometimes less ...
0
votes
1
answer
90
views
Particle System: How to check distance between two points before arrival?
I am developing a simple time-based particle system.
One aspect I’m working on is an attractor. This works fine but I am having difficulty making the particle stop once it reaches the attractor. The ...
0
votes
1
answer
987
views
react-particles mouse cursor particle
I'm using react-particles and I would like to create the same behavior as shown in this CodePen: https://codepen.io/franky/pen/LGMWPK. This means that on mouseover, I would like to have a single ...
2
votes
0
answers
304
views
tsParticles: Disable audio in fireworks preset
I am using the tsParticles firework preset but I don't want any sound effects nor the audio controls that appear at the upper-right.
The fireworks preset comes with an option to disable sound, but it ...
1
vote
1
answer
594
views
Vue - vue3-particles Error - n.component is not a function Error during render
Hello :) I want to render particles from liblary text
Its totally basic example from this tutorial in link. But i Have this weird problem in console...
enter error image description here
I can Show ...
1
vote
0
answers
303
views
Rendering particles inside HTML 5 Canvas
I am learing gamedev using HTML 5 Canvas and while writing my second game I got strange problem.
Long story short: I create particles based on enemy size when projectile and enemy collide and than I ...
0
votes
0
answers
89
views
Libgdx 3d particle error on initialization
I'm having a rendering issue for 3d particles created with the flame particle editor in libgdx.
I'm using a particle system to render 3d particles created with flame, I followed the tutorial in the ...
0
votes
1
answer
4k
views
How can I increase the number of particle sprites?
I am making a defense game. Since the concept of the game is Christmas, we are using Christmas-specific particles, but since the number of sprites used for particles is so small, we need a way to ...
1
vote
0
answers
239
views
Is there a way to track trajectories of moving particles in 2D?
I have been trying to find the trajectories of the particles but I'm unable to do it.
There are different particles in like the 10th frame and the 20th frame.
These particles are moving in and out of ...
2
votes
0
answers
41
views
Eliminating Certain Values in Dataframe
Initial Data
d = {'RedVal':[1,1.1,2,1.5,1.7,2,1,1.1,2,1,1.1,2,2.6,2.5,2.4,2.5], 'GreenVal':[1,1.1,1.1,1,1.1,1.7,1,1.1,1.5,1,1.9,3,2.8,2.7,2.6,2.5],'Frame':[0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3],'Particle':[...