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I'm encountering a serialization error when building a Unity project for UWP and running it in Visual Studio: A scripted object probably BlankScene has a different serialization layout when loading (...
Gabriel Alabi's user avatar
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0 answers
579 views

I am new to reverse engineering and trying to setup environment to start. However, I am facing troubles to even find the basic classes through Frida. Currently I am using Windows and created VM from ...
Mike Sol's user avatar
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0 answers
46 views

In my scene, there are some 2D objects named BlockRoot, and the layer is Block. As a parent, it only adds a component BoxCollider2D. It has a child with SpriteRenderer to render images. I have a ...
Jean's user avatar
  • 1
0 votes
1 answer
262 views

My goal is to call a function that gets the current visitor count, but I can't quite figure out how to do it with it not crashing the game. I'm okayish with c++ but am noob with reverse engineering ...
watersippin's user avatar
1 vote
0 answers
657 views

I am using Frida il2cppbridge and having the problem that I'm getting always access violation error when trying to add values to generic list. What I'm doing wrong? let list = Il2Cpp.corlib.class(&...
Frinch87's user avatar
0 votes
1 answer
339 views

I'm currently working on a Unity project that involves Augmented Reality (AR) using Vuforia. Initially, I developed this project on Windows and programmed it for Android. Recently, I decided to test ...
OmeGhard's user avatar
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0 answers
308 views

I'll try to be brief... Unity 20022.3.4f1, building for Android w/ IL2CPP backend and ARM64 (for Pico VR). imported DLL's (through nugetforunity) Accord.3.8.0 Accord.MachineLearning.3.8.0 Accord.Math....
Michael Duxbury's user avatar
2 votes
1 answer
349 views

I am making a HoloLens 2 application using Unity 2021.3.28f1 and MRTK 2.8.3.0. When I build my Unity UWP (IL2CPP) application with the following settings: The Visual Studio project that is generated ...
RensV's user avatar
  • 47
0 votes
1 answer
946 views

I have an IL2CPP scripting backend Unity Android export taken from Unity editor version 2020.3.48f1 (Mac intel variant on Mac m1 machine) for target architecture ARM64. When I try executing il2cpp ...
aquaman's user avatar
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4 votes
1 answer
2k views

I'm building a Unity project for Android on a Windows VM and, when I run Azure DevOps pipelines, I get the following error message: * What went wrong: Execution failed for task ':unityLibrary:...
Muerte's user avatar
  • 163
1 vote
0 answers
2k views

I am trying to build a project in unity Android. But it fails. I m using google firebase GoogleAuth, Mapbox and Firestore in the project. Mapbox is and Firestore working fine in the project work. I ...
Just a curious idiot's user avatar
1 vote
0 answers
809 views

I've been trying to make a build for Android with Unity, and I keep getting this error. I've reinstalled the Unity version and a few SDKs, but I can't figure anything out unfortunately. Any help would ...
SDKPainIsSDKGain's user avatar
2 votes
1 answer
339 views

I am using the following code in a Utils script and calling this variable each time I want to create a HttpClient: public static IHttpClientFactory httpClientFactory = new ServiceCollection()....
Mohammed Sitni's user avatar
1 vote
1 answer
2k views

guys. So, the issue is, when I'm trying to make an IL2CPP build, I recieve this: Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output: C:\Programms\Unity\Editors\...
Олександр Пономаренко's user avatar
1 vote
1 answer
1k views

I am developing an application for the HoloLens 2 with Unity. I am still very confused how to connect the UWP environment and the .NET API. I want to read text files (.txt) as well as binary files (....
Alex's user avatar
  • 153
3 votes
1 answer
1k views

For some reason I'm unable to build an IL2CPP Linux build in unity. I used to be able to build IL2CPP Linux builds fine on the same machine using the same version of unity, but it recently stopped ...
RedmiS22018's user avatar
0 votes
0 answers
66 views

I am working with the HoloLens 1 and am able to access the Short Throw ToF Reflectivity stream in UWP, but when i perform the same calls in unity i get the error Exception thrown at 0x775D6452 (...
theo's user avatar
  • 71
2 votes
1 answer
2k views

I've been developing a game in unity(called Humanity Clicker, if anyone is interested) so I been doing a lot of research on how the engine works and etc. It just so happens that there are projects, ...
peq42's user avatar
  • 412
0 votes
0 answers
1k views

I'm working on a game in Unity to release to the play store. Whenever I try to build the project, with mono as scripting backend works totally fine, but with il2cpp (to build in 64-bit) it gives some ...
Jonathan Fin's user avatar
1 vote
2 answers
582 views

My code: public static IConfigurationBuilder AddModel<T> ( this IConfigurationBuilder builder, T model, JsonSerializerOptions options = null) { var dic = new Dictionary<string,...
HonestBoy's user avatar
0 votes
2 answers
4k views

For some reason, I'm getting build errors. I was be able to build my project clearly with mono. I'm trying to build the project with IL2CPP now and getting some errors. I tried: Changing Windows ...
Mustafa Salih's user avatar
1 vote
0 answers
343 views

Can I use Unity's il2cpp.exe alone to convert any .Net Framework Compiled IL binary? for example, Windows Forms? Sorry if this is a weird question, Recently I found the binary compiled with IL ...
Dohyung Lee's user avatar
1 vote
1 answer
778 views

I am trying to make protobuf-net work with Unity. From the lot of research I've done the last days, it seems to be complicated to get both to work fine together. I have right now a problem I can't get ...
Infenix's user avatar
  • 133
0 votes
2 answers
5k views

I can't build Android. Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/deploy/...
efkansenol's user avatar
2 votes
1 answer
3k views

error : Exception: Failed running D:\UnityEditor\2021.1.9f1\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe @D:/UnityProject/ProjectName/Temp/StagingArea/assets/bin/Data/Managed/...
Ban's user avatar
  • 35