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I’m using a Force Dimension Omega.7. From its 3×3 rotation matrix 𝑅 , I extract ZYX Euler angles (Yaw–Pitch–Roll) as: double yaw= std::atan2(R\[1\]\[0\], R\[0\]\[0\]); // Z double pitch = std::...
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I’m trying out R3F in React and rotating a capsule model using TransformControls (only on the Z-axis). I want to print the current rotation angle whenever it changes, but only the initial angle gets ...
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I am working on image rotations in 3D space. I am trying to rotate an image on a 3D graph based on Yaw, Pitch, and Roll angles. I've succeeded in plotting the image as a polygon. Here is a view for ...
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I have given following transformation: arguments=['-0.005', '0.1370', '0.00548', '0.0148379', '-0.1494206', '0.9886599', '-0.0021957', 'wrist_3_link', 'camera_color_optical_frame'] This is being ...
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When trying to extra Euler angles from a quaternion I appear to be flipping the y and z components, but I don't understand how or why. I am within a left handed coordinate system and it appears that ...
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So basically I have had written a code which calculates the rvec, yaw, pitch and roll of aruko marker and displays them in real time. import numpy as np import cv2 import sys import time import math ...
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I experimented with a simple Unity program with 1 camera, with a tracked pose driver. The result looks like this: When given a Euler angle of XYZ format: pitch up <=> X decrease pitch down <=...
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I have a quaternion and I rotate this quaternion around the y axis. I try to get the yaw from this quaternion and convert to degrees and it works perfectly fine... Until it gets past 90. After it gets ...
1WeirdDev's user avatar
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I am trying to draw a line using sensor coordinates and orientation angles. The one end of the line is sensor current location and i want to find the other end with same orientation as the current ...
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I've had a codementor try and help me figure out how this game is doing this 3d rotation of their trajectory line but we couldn't get it to work yet in Unity. Game that does the rotation I'm trying to ...
antonioni's user avatar
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I'm trying to implement gear physics using Unity, but I've encountered an issue. I've written the following code for one gear to follow another gear. Quaternion targetRot = Quaternion.Inverse(...
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When I am turning my camera 180 degrees vertically the horizontal input gets inverted using UnityEngine; public class FreeLookCamera : MonoBehaviour { public float sensitivity = 2.0f; ...
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I have to make a Pendulum sync with system time. It has to be right in the middle of the swing when the second ticks in the clock. I made this script, but its not sync.. it swings ok, but it depends ...
Migralepsia's user avatar
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So i want to compute the euler angles and a rotation matrix to adjust the axis of the accelerometer. I am using the accelerometer (420 Hz), gyroscope (420 Hz) and magnetometer (100Hz) sensors of my ...
Yoshikuru's user avatar
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So I am Somewhat new to coding (Started last year) so I might get a few things wrong or confused, I apologize preemptively. I am trying to rotate my player in the same way the game series "Etrian ...
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I have the lon, lat yaw pitch roll of an aircraft which i need to forward into VBS using DIS to display the object. example data: Lon: 2.0445459 Lat: 12.4195886 Yaw: 180 (degree) Pitch: 0 Roll: 0 The ...
MC-spark's user avatar
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I want to find out by much angle each quaternion is moving and if its rotating in the same direction ( clockwise / anti-clockwise) Right now, I am doing the following to calculate the rotation but I ...
helixjolt's user avatar
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In a ZYX Euler rotation, my understanding is that the initial intermediate-rotation around the Z-axis rotates the basis for the subsequent rotation. It seems that Euler angles are typically measured ...
KMC's user avatar
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I am using WHENet to estimate head pose of an individual filmed by two cameras. The model gives me roll, pitch and yaw relative to each camera. Roll, pitch and yaw equal 0 when the indidual faces ...
dcoccjcz's user avatar
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I am trying to use the Quaternion form instead of rotation matrices. I already trained my model, but when I need to test the model, I must compute Euler angles from the Quaternion form as this person ...
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I am trying to perform head pose estimation (determine the yaw, pitch, and roll of a face image). I first do face and landmark detection to obtain the 2D face landmark coordinates. Using these ...
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I'm working on a 2D BMX game with flips and spins and I'd like to make it so if the bike lands at the wrong angle it'll crash and restart at the checkpoint. For testing purposes I've tried to make it ...
Paul 's user avatar
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I have the following code: if (Input.GetKeyDown(KeyCode.A)) { var rot = switchTransform.localEulerAngles; Debug.Log(rot); rot.x = 150; switchTransform.localEulerAngles = rot; } When I ...
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I'm working with Euler angles and SciPy's implementation of them. I'm having a hard time understanding how SciPy initializes rotations matrices from Eulers, or how it represents matrices as Eulers, or ...
iter's user avatar
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I am a hobbiest so excuse my question if it might be too basic. For a test I am currently trying to recreate a camera that I created in 3D looking at a plane with 4 variable points. The camera has a ...
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