I'm trying to batch some textures together in raylib (2d game) and so it tried using the 2d rlgl and for some reason that I can't figure out why nothing is getting drawn. I looked at examples and couldn't find any 2d rlgl. And also raylib is initializing correctly and there is not errors in the logs.
this is the code:
#include "raylib.h"
#include "rlgl.h"
int main(void)
{
InitWindow(800, 450, "rlgl + 2D camera rectangle");
SetTargetFPS(60);
Camera2D cam;
cam.target = { 0, 0 };
cam.offset = { 0, 0 };
cam.rotation = 0.0f;
cam.zoom = 0.2f;
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode2D(cam);
rlBegin(RL_TRIANGLES);
rlColor4ub(255, 0, 0, 255);
rlVertex2f(100, 100);
rlVertex2f(300, 100);
rlVertex2f(300, 300);
rlEnd();
EndMode2D();
EndDrawing();
}
CloseWindow();
}