Until SwiftUI adds more support for adjusting menus, I think you have to worry about SwiftUI reseting the NSApp.mainMenu whenever it updates a window.body. I haven't tried every method for adjusting the mainMenu, but of the methods I tried, the flaw was that SwiftUI seems to have no check for whether it last set NSApp.mainMenu or if something else did.
So however you are managing the menu, update it after SwiftUI has.
Use KVO and watch the NSApp for changes on .mainMenu. Then make your changes with a xib, or reseting the whole thing, or editing SwiftUI's menus.
Example:
@objc
class AppDelegate: NSObject, NSApplicationDelegate {
var token: NSKeyValueObservation?
func applicationDidFinishLaunching(_ notification: Notification) {
// Adjust a menu initially
if let m = NSApp.mainMenu?.item(withTitle: "Edit") {
NSApp.mainMenu?.removeItem(m)
}
// Must refresh after every time SwiftUI re adds
token = NSApp.observe(\.mainMenu, options: .new) { (app, change) in
// Refresh your changes
guard let menu = app.mainMenu?.item(withTitle: "Edit") else { return }
app.mainMenu?.removeItem(menu)
}
}
}
struct MarblesApp: App {
@NSApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
var body: some View {
//...
}
}
This seems to work in Xcode 13.4.1 with Swift 5 targeting macOS 12.3.
Hopefully Apple adds greater control soon. It seems Catalyst has other options. Or you can create a traditional AppKit app and insert the SwiftUI views into it.