This may be a noob question, but bear with me since I'm very new to this whole video game dev thingy. Suppose I wanted to use Ubuntu as my main distro on my laptop (Dell XPS 9575) and decided to develop a small indie game using Unity3D, but I'd want to release it on Steam for Windows computers. Could I do all the programming in C# on Unity using Ubuntu as my main distro and then build it for Windows on a virtual machine? Or would using Ubuntu automatically exempt me from that?
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Simply from a Win/Linux perspective - a dual boot might be beneficial for testing the app for Win. An advantage of dual vs. VM, is memory allocation isn’t an issue with dual. If there is a central git repo, then pushing the project back and forth won’t be an issue.s3dev– s3dev2020-12-01 22:09:09 +00:00Commented Dec 1, 2020 at 22:09
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@S3DEV, does this mean the programming is independent of testing the app on a different platform? Assuming I have the code in a git repo.amused_electron– amused_electron2020-12-01 22:15:51 +00:00Commented Dec 1, 2020 at 22:15
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My C# days are long ago mate, sorry. Have a look here and see if this helps.s3dev– s3dev2020-12-01 22:18:19 +00:00Commented Dec 1, 2020 at 22:18
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1 Answer
Yes, Unity supports Ubuntu and it's very easy to build targeting windows when you have made your game