So I'm trying to append values to a list (in Json []), that's empty or has items in it. So I check wether the list in the object has items in it or not, if the item doesn't exist, then it creates a new item, if it exists, it rewrites it's value. Here is the code:
if (e.Key == Key.Enter)
{
// When the user pressed enter, do action
Team selected_team = teams.Where(t => t.team_number == Convert.ToInt32(inp_team_number.Text)).FirstOrDefault();
if (selected_team != null)
{
// when the team number is given, go try and find the data of them
Results team_results = results.Where(r => r.team_number == Convert.ToInt32(inp_team_number.Text)).FirstOrDefault();
int index = (Convert.ToInt32(gtk_input.Name.Substring(gtk_input.Name.Length - 1)) - 1);
// Check if the item in the list exists
if (index < team_results.results[inp_tour_part.SelectedIndex].gtks.Length && team_results.results[inp_tour_part.SelectedIndex].gtks[index] != null)
{
if (regexColon.Match(gtk_input.Text).Success == true)
{
team_results.results[inp_tour_part.SelectedIndex].gtks[(Convert.ToInt32(gtk_input.Name.Substring(gtk_input.Name.Length - 1)) - 1)] = gtk_input.Text; // Give the new value
}
else
{
MessageBox.Show("Wrong value.", "An error occured", MessageBoxButton.OK, MessageBoxImage.Warning);
team_results.results[inp_tour_part.SelectedIndex].gtks[(Convert.ToInt32(gtk_input.Name.Substring(gtk_input.Name.Length - 1)) - 1)] = "00:00"; // Give the default value
}
}
else
{
if (regexColon.Match(gtk_input.Text).Success == true)
{
team_results.results[inp_tour_part.SelectedIndex].gtks.Append(gtk_input.Text); // Give the new value
}
else
{
MessageBox.Show("Wrong value.", "An error occured", MessageBoxButton.OK, MessageBoxImage.Warning);
team_results.results[inp_tour_part.SelectedIndex].gtks.Append("00:00"); // Give the default value
}
}
SaveResults(results);
// Move to the next UI element
MoveToNextUIElement(e);
}
else
{
MessageBox.Show("Something went somewhere wrong.", "An error occured", MessageBoxButton.OK, MessageBoxImage.Warning);
}
}
Now, it works fine to rewrite the items, but when the list is empty (default) or when the item doesn't exist, and it needs to add/append the new value, it doesn't crahs and doesn't throw any error... Also it doesn't add the value to my json, now when I initialize the new object for this, it looks like the following:
team_results = new Results()
{
team_number = selected_team.team_number,
results = new Result[2] { new Result{ }, new Result { } } // Fixed length of array for the results. TODO: Needs fix.
};
And the model looks like this:
namespace RittensportRekenSoftware.Models
{
public class Results
{
public int team_number { get; set; }
public Result[] results { get; set; }
}
public class Result
{
public string given_start_time { get; set; }
public string connection_to_start { get; set; }
public string start_kp { get; set; }
public string stop_kp { get; set; }
public int missed_controls { get; set; }
public float km { get; set; }
public string[] gtks { get; set; }
}
}
Now I just need a list of strings in my json, but I don't have any clue on how to achieve this...
List.