To retrieve multiple sets of byte arrays, you will need to know the length when reading. The easiest way to do this (if you can change the writing code) is to add a length value:
using (var stream = new FileStream(tempFile, FileMode.Append))
{
//convertedImage = one byte array
// All ints are 4-bytes
stream.Write(BitConverter.GetBytes(convertedImage.Length), 0, 4);
// now, we can write the buffer
stream.Write(convertedImage, 0, convertedImage.Length);
}
Reading the data is then
using (var stream = new FileStream(tempFile, FileMode.Open))
{
// loop until we can't read any more
while (true)
{
byte[] convertedImage;
// All ints are 4-bytes
int size;
byte[] sizeBytes = new byte[4];
// Read size
int numRead = stream.Read(sizeBytes, 0, 4);
if (numRead <= 0) {
break;
}
// Convert to int
size = BitConverter.ToInt32(sizeBytes, 0);
// Allocate the buffer
convertedImage = new byte[size];
stream.Read(convertedImage, 0, size);
// Do what you will with the array
listOfArrays.Add(convertedImage);
} // end while
}
If all saved images are the same size, then you can eliminate the first read and write call from each, and hard-code size to the size of the arrays.