226

My basic understanding is that there is no implementation for a pure virtual function, however, I was told there might be implementation for pure virtual function.

class A {
public:
    virtual void f() = 0;
};

void A::f() {
    cout<<"Test"<<endl;
}

Is code above OK?

What's the purpose to make it a pure virtual function with an implementation?

0

10 Answers 10

259

A pure virtual function must be implemented in a derived type that will be directly instantiated, however the base type can still define an implementation. A derived class can explicitly call the base class implementation (if access permissions allow it) by using a fully-scoped name (by calling A::f() in your example - if A::f() were public or protected). Something like:

class B : public A {

    virtual void f() {
        // class B doesn't have anything special to do for f()
        //  so we'll call A's

        // note that A's declaration of f() would have to be public 
        //  or protected to avoid a compile time problem

        A::f();
    }

};

The use case I can think of off the top of my head is when there's a more-or-less reasonable default behavior, but the class designer wants that sort-of-default behavior be invoked only explicitly. It can also be the case what you want derived classes to always perform their own work but also be able to call a common set of functionality.

Note that even though it's permitted by the language, it's not something that I see commonly used (and the fact that it can be done seems to surprise most C++ programmers, even experienced ones).

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8 Comments

You forgot to add why it surprises programmers : it is because inline definition is forbidden by standard. Pure virtual methods definitions must be deported. (either in a .inl or .cpp to refer to common file-naming practices).
so this calling method same as the static method member calling. Some sort of class method in Java.
"not commonly used" == bad practice? I was looking for the exact same behaviour, trying to implement NVI. And NVI seems a good practice for me.
It's worth pointing out that making A::f() pure means that B must implement f() (otherwise B would be abstract and uninstantiable). And as @MichaelBurr points out, providing an implementation for A::f() means that B may use it to define f().
IIRC, Scot Meyer has an excellent article about the use case of this question in one of his classic book "More effective C++"
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98

To be clear, you are misunderstanding what = 0; after a virtual function means.

= 0 means derived classes must provide an implementation, not that the base class can not provide an implementation.

In practice, when you mark a virtual function as pure (=0), there is very little point in providing a definition, because it will never be called unless someone explicitly does so via Base::Function(...) or if the Base class constructor calls the virtual function in question.

7 Comments

This is incorrect. If you invoke that pure virtual function at the constructor of your pure virtual class, a pure virtual call would be made. In which case you better have an implementation.
@rmn, Yes, you are right about virtual calls in constructors. I updated the answer. Hopefully everyone knows not to do that, though. :)
In fact, making a base pure call from a constructor results in implementation-defined behavior. In VC++, that amounts to a _purecall crash.
@OfekShilon that is correct - I would be tempted to also call it undefined behavior and a candidate for bad practice/code refactoring (i.e. calling virtual methods inside the constructor). I guess it has to do with the virtual table coherency, which might not be prepared to route to the body of the correct implementation.
In constructors and destructors, virtual functions are not virtual.
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21

The advantage of it is that it forces derived types to still override the method but also provides a default or additive implementation.

2 Comments

Why would I want to force if there is a default implementation? That sounds like normal virtual functions. If it was just a normal virtual function, I can either override and if I didn't, then the a default implementation will be provided (base's implementation).
@OsamaAhmad One use case: a Log function where the base class writes all of its fields to a log file. Author wants all derived classes to have to override Log and write all of their fields also to the log. The base implementation still needs to be invoked in each version. An alternative (and more common) implementation is to have base class with a Log that is not virtual at all and calls a pure virtual LogCore protected method.
21

If you have code that should be executed by the deriving class, but you don't want it to be executed directly -- and you want to force it to be overriden.

Your code is correct, although all in all this isn't an often used feature, and usually only seen when trying to define a pure virtual destructor -- in that case you must provide an implementation. The funny thing is that once you derive from that class you don't need to override the destructor.

Hence the one sensible usage of pure virtual functions is specifying a pure virtual destructor as a "non-final" keyword.

The following code is surprisingly correct:

class Base {
public:
  virtual ~Base() = 0;
};

Base::~Base() {}

class Derived : public Base {};

int main() { 
  // Base b; -- compile error
  Derived d; 
}

3 Comments

Base class destructors are always called anyway, virtual or not and pure or not; with other functions you can't guarantee that an overriding virtual function will call the base class implementation whether or not the base class version is pure.
That code is wrong. You must define the dtor outside of the class definition due to a syntax quirk of the language.
@Roger : thanks, that actually helped me -- this is the code I've been using, it compiles fine under MSVC, but I guess it wouldn't be portable.
8

You'd have to give a body to a Pure Virtual Destructor, for example :)

Comments

5

Pure virtual functions with or without a body simply mean that the derived types must provide their own implementation.

Pure virtual function bodies in the base class are useful if your derived classes wants to call your base class implementation.

Comments

4

Yes this is correct. In your example, classes that derive from A inherit both the interface f() and a default implementation. But you force derived classes to implement the method f() (even if it is only to call the default implementation provided by A).

Scott Meyers discusses this in Effective C++ (2nd Edition) Item #36 Differentiate between inheritance of interface and inheritance of implementation. The item number may have changed in the latest edition.

Comments

3

The virtual void foo() =0; syntax does not mean you can't implement foo() in current class, you can. It also does not mean you must implement it in derived classes.

Before you slap me, let's observe the Diamond Problem (implicit code, mind you):

class A
{
public: 
    virtual void foo()=0;
    virtual void bar();
}

class B : public virtual A
{
public:
    void foo() { bar(); }
}

class C : public virtual A
{
public:
    void bar();
}

class D : public B, public C
{}

int main(int argc, const char* argv[])
{
    A* obj = new D();
    **obj->foo();**
    return 0;
}

Now, the obj->foo() invocation will result in B::foo() and then C::bar().

You see... pure virtual methods do not have to be implemented in derived classes (foo() has no implementation in class C - compiler will compile).

In C++, there are a lot of loopholes.

Hope I could help :-)

1 Comment

It does not need to be implemented in ALL derived classes, but it MUST have an implementation in all derived classes that you intend to instantiate. You cannot instantiate an object of type C in your example. You can instantiate an object of type D because it gets its implementation of foo from B.
0

One important use-case of having a pure virtual method with an implementation body, is when you want to have an abstract class, but you do not have any proper methods in the class to make it pure virtual. In this case, you can make the destructor of the class pure virtual and put your desired implementation (even an empty body) for that. As an example:

class Foo
{
   virtual ~Foo() = 0;
   void bar1() {}
   void bar2(int x) {}
   // other methods
};

Foo::~Foo()
{
}

This technique, makes the Foo class abstract and as a result impossible to instantiate the class directly. At the same time you have not added an additional pure virtual method to make the Foo class abstract.

1 Comment

This does, however, force all derived classes to provide at least 1 overriding destructor, even if that destructor is also empty.
-1

If I ask you what's the sound of an animal, the correct response is to ask which animal, that's exactly the purpose of pure virtual functions, or abstract function is when you cannot provide an implementation to your function in the base class (Animal) but each animal has its own sound.

class Animal
{
   public:
       virtual void sound() = 0;
}

class Dog : public Animal
{
   public:
       void sound()
       {
           std::cout << "Meo Meo";
       }
}

2 Comments

The question asks what is the point of defining Animal::sound() here.
The question is not about what a pure virtual function is, but rather is about the purpose of providing a definition for a pure virtual in the same class that declares it as pure.

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