What is the difference between read() and recv(), and between send() and write() in socket programming in terms of performances, speed and other behaviors?
9 Answers
The difference is that recv()/send() work only on socket descriptors and let you specify certain options for the actual operation. Those functions are slightly more specialized (for instance, you can set a flag to ignore SIGPIPE, or to send out-of-band messages...).
Functions read()/write() are the universal file descriptor functions working on all descriptors.
9 Comments
recv and read will deliver no data to the caller but also no error. For the caller, the behavior is the same. The caller may not even know anything about datagrams (it may not know that this is a socket and not a file, it may not know that this is a datagram socket and not a stream socket). That the datagram stays pending is implicit knowledge about how IP stacks work in kernels and not visible to the caller. From caller perspective, they will still provide equal behavior.recv? The reason why recv and send where introduced in the first place was the fact that not all datagram concepts could be mapped to the world of streams. read and write treat everything as a stream of data, whether it is a pipe, a file, a device (e.g. a serial port) or a socket. Yet a socket is only a real stream if it uses TCP. If it uses UDP it's more like a block device. But if both sides use it like a stream, it will work like a stream and you cannot even send an empty UDP packet using write calls, so this situation won't arise.read() is equivalent to recv() with a flags parameter of 0. Other values for the flags parameter change the behaviour of recv(). Similarly, write() is equivalent to send() with flags == 0.
3 Comments
recv can only be used on a socket, and will produce an error if you try to use it on, say, STDIN_FILENO.I just noticed recently that when I used write() on a socket in Windows, it almost works (the FD passed to write() isn't the same as the one passed to send(); I used _open_osfhandle() to get the FD to pass to write()). However, it didn't work when I tried to send binary data that included character 10. write() somewhere inserted character 13 before this. Changing it to send() with a flags parameter of 0 fixed that problem. read() could have the reverse problem if 13-10 are consecutive in the binary data, but I haven't tested it. But that appears to be another possible difference between send() and write().
2 Comments
On Linux I also notice that :
Interruption of system calls and library functions by signal handlers
If a signal handler is invoked while a system call or library function call is blocked, then either:
the call is automatically restarted after the signal handler returns; or
the call fails with the error EINTR.
... The details vary across UNIX systems; below, the details for Linux.
If a blocked call to one of the following interfaces is interrupted by a signal handler, then the call is automatically restarted after the signal handler returns if the SA_RESTART flag was used; otherwise the call fails with the error EINTR:
- read(2), readv(2), write(2), writev(2), and ioctl(2) calls on "slow" devices.
.....
The following interfaces are never restarted after being interrupted by a signal handler, regardless of the use of SA_RESTART; they always fail with the error EINTR when interrupted by a signal handler:
"Input" socket interfaces, when a timeout (SO_RCVTIMEO) has been set on the socket using setsockopt(2): accept(2), recv(2), recvfrom(2), recvmmsg(2) (also with a non-NULL timeout argument), and recvmsg(2).
"Output" socket interfaces, when a timeout (SO_RCVTIMEO) has been set on the socket using setsockopt(2): connect(2), send(2), sendto(2), and sendmsg(2).
Check man 7 signal for more details.
A simple usage would be use signal to avoid recvfrom blocking indefinitely.
An example from APUE:
#include "apue.h"
#include <netdb.h>
#include <errno.h>
#include <sys/socket.h>
#define BUFLEN 128
#define TIMEOUT 20
void
sigalrm(int signo)
{
}
void
print_uptime(int sockfd, struct addrinfo *aip)
{
int n;
char buf[BUFLEN];
buf[0] = 0;
if (sendto(sockfd, buf, 1, 0, aip->ai_addr, aip->ai_addrlen) < 0)
err_sys("sendto error");
alarm(TIMEOUT);
//here
if ((n = recvfrom(sockfd, buf, BUFLEN, 0, NULL, NULL)) < 0) {
if (errno != EINTR)
alarm(0);
err_sys("recv error");
}
alarm(0);
write(STDOUT_FILENO, buf, n);
}
int
main(int argc, char *argv[])
{
struct addrinfo *ailist, *aip;
struct addrinfo hint;
int sockfd, err;
struct sigaction sa;
if (argc != 2)
err_quit("usage: ruptime hostname");
sa.sa_handler = sigalrm;
sa.sa_flags = 0;
sigemptyset(&sa.sa_mask);
if (sigaction(SIGALRM, &sa, NULL) < 0)
err_sys("sigaction error");
memset(&hint, 0, sizeof(hint));
hint.ai_socktype = SOCK_DGRAM;
hint.ai_canonname = NULL;
hint.ai_addr = NULL;
hint.ai_next = NULL;
if ((err = getaddrinfo(argv[1], "ruptime", &hint, &ailist)) != 0)
err_quit("getaddrinfo error: %s", gai_strerror(err));
for (aip = ailist; aip != NULL; aip = aip->ai_next) {
if ((sockfd = socket(aip->ai_family, SOCK_DGRAM, 0)) < 0) {
err = errno;
} else {
print_uptime(sockfd, aip);
exit(0);
}
}
fprintf(stderr, "can't contact %s: %s\n", argv[1], strerror(err));
exit(1);
}
Comments
"Performance and speed"? Aren't those kind of ... synonyms, here?
Anyway, the recv() call takes flags that read() doesn't, which makes it more powerful, or at least more convenient. That is one difference. I don't think there is a significant performance difference, but haven't tested for it.
1 Comment
you can use write() and read() instead send() and recv() but send() and recv() offer much greater control over your data transmission
#define write(...) send(##__VA_ARGS__, 0).man 2 recvfromis easier to understand and more correct than any of the answers here