A mobile application that I'm working on is expanding in scope. The client would like to have actual 3D objects in a product viewer within the app that a potential customer/dealer could zoom and rotate. I'm concerned about bringing a model into an OpenGL environment within a mobile device.
My biggest concern is complexity. I've looked at some of the engineering models for the products and some of them contain more than 360K faces! Does anyone know of any guidelines which would discuss how complex of an object OpenGL is able to handle?