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15 votes

Destroying the parent when all children are destroyed

After searching for a better way, I came across OnTransformChildrenChanged: The following changes to direct children of a GameObject invoke ...
Zibelas's user avatar
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0 votes

Avoiding Global Variables in Event Driven Programming

First off is "procedural event driven programming" a thing? Sure, since you just did it! And it does seem appropriate for a program like this. I have written a simple Snake game in Python ...
ggorlen's user avatar
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