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Questions tagged [graph-theory]

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2 votes
1 answer
140 views

I'm working on a turn-based tactics game in Unity3D/C# in which players control Detachments composed of multiple Units. Each Detachment occupies one hex on a map, and may contain up to one each of ...
novawhelk's user avatar
2 votes
0 answers
81 views

I've worked out an algorithm for pathfinding in a quite free-form terrain (not constrained to grids), with the limitation that it doesn't allow the moving character to rotate. I'll use it for AABBs so ...
Pedro Gimeno's user avatar
4 votes
2 answers
738 views

I'm making a traditional roll-the-dice-and-move style board game. Players move along the white squares on the board (see image) and may move in any available direction from a junction. Players must ...
sanepete's user avatar
  • 141
9 votes
2 answers
3k views

I just started a new project in which I'd like the game world to consist of procedurally-generated locations connected by teleporters. After a bit of research, I've discovered this to be called ...
Ben Blank's user avatar
  • 233