I am making a Pokemon Clone, using libgdx. I have the different types of sprites: e.g. Back, front, back shiny, and front shiny.
The current way the Texture Packer combines the textures seems to be semi-randomly. I would like to be able to tell it to put the sprites together based on number, because my sprites go:
- 003
- 003b
- 003bs
- 003s
Where the 003 is the pokedex number, and the b is for back, and s for shiny.
Two questions here:
- Is there a way to get it to sort the textures in some way?
- Is there a benefit to this sorting?