So, I'm trying to wrap my head around something. I've got my basic quest system up and running for my rpg style game.
Right now I'm taking a look at NPC events and triggers that as I see it have two distinct styles
The classic floor panel trigger that rpg maker uses or
have a listener class for quest active / event active
My questions are thusly what's the best way to go about activating the event and what's a good way to define the event? Like set movement patterns etc would it be feasible in json? Or should I use scriptable objects?