Ive tried a few things but i cant get a working function if player collides with object set speed to 0( stop moving)
ive tried to use the function under "game over " and change the things to make speedx=0 and speedy=0 but i couldnt format it correctly.
https://www.w3schools.com/graphics/game_obstacles.asp
my code:
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border:4px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
var myGamePiece;
var endGoalPiece;
function startGame() {
myGameArea.start();
myGamePiece = new component(30, 30, "red", 0, 0);
endGoalPiece = new component(30, 30, "black", 450, 240);
myObstacle = new component(10, 200, "green", 300, 120);
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('keydown', function (e) {
myGameArea.key = e.keyCode;
})
window.addEventListener('keyup', function (e) {
myGameArea.key = false;
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y) {
this.gamearea = myGameArea;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
myGameArea.clear();
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
if (myGameArea.key && myGameArea.key == 37) {myGamePiece.speedX = -1; }//left
if (myGameArea.key && myGameArea.key == 39) {myGamePiece.speedX = 1; }//right
if (myGameArea.key && myGameArea.key == 38) {myGamePiece.speedY = -1; }//up
if (myGameArea.key && myGameArea.key == 40) {myGamePiece.speedY = 1; }// down
myObstacle.update();
endGoalPiece.update();
myGamePiece.newPos();
myGamePiece.update();
}
</script>
<p>use the arrow keys on you keyboard to move the red square.</p>
</body>
</html>
https://jsfiddle.net/tmanrocks999/e6w9br2s/178/
I expect when the player hits the obstacle for them to stop moving. but at the moment they go through it/ i have 1 && that prevents it from going past the x location of obstacle but that doesn't work right